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	<title>Department of Alchemy &#187; yochai benkler</title>
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		<title>Internet Culture Research: New (?) Thoughts on Memes</title>
		<link>http://doalchemy.org/2009/04/internet-culture-research-new-thoughts-on-memes/</link>
		<comments>http://doalchemy.org/2009/04/internet-culture-research-new-thoughts-on-memes/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 03:52:31 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
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		<description><![CDATA[This article is highly experimental and has been published merely as a thought-provoking piece; therefore, please forgive any rambling that takes place throughout. &#8211; The Management Ever since I got involved with ROFLcon (I attended the very first one and &#8230; <a href="http://doalchemy.org/2009/04/internet-culture-research-new-thoughts-on-memes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><i>This article is highly experimental and has been published merely as a thought-provoking piece; therefore, please forgive any rambling that takes place throughout. &#8211; The Management</i></p>
<p>Ever since I got involved with <a href="http://roflcon.org">ROFLcon</a> (I attended the very first one and have been working with the team on hosting the smaller ROFLthing events since), I have had Internet culture research on my mind. <a href="http://fabulousbitches.org">Tim Hwang</a> and I have talked over potentially writing co-writing a book on Internet memes, but recently the project has sunk below our interest in meme research, specifically that of engineering. But ever since &#8220;meme&#8221; because the Internet buzzword of our generation, I&#8217;ve constantly been at odds with the odd term. What exactly is a meme? Why are we using that specific word? And what do we learn about the Internet by studying memes, or vice versa?</p>
<p>If you haven&#8217;t decided to discover the term&#8217;s etymology, I&#8217;ll try to provide a basic explanation. Trying to explain the meaning of meme by looking at Wikipedia illustrates the issue of defining the word: throwing &#8220;meme&#8221; into Google provides you with both two articles on Wikipedia, the first entitled <a href="http://en.wikipedia.org/wiki/Meme">Meme</a> and the second, <a href="http://en.wikipedia.org/wiki/Internet_meme">Internet Meme</a>. The discussion of meme here draws from the article Internet Meme; however, we cannot ignore the history behind the former article, especially since work around Internet memes borrows heavily from studies of memetics. </p>
<p><span id="more-384"></span></p>
<p>The etymology of the word meme is derived from the biological term <a href="http://en.wikipedia.org/wiki/Gene">gene</a>. Merriam-Webster defines gene as &#8220;a specific sequence of nucleotides in DNA or RNA that is located usually on a chromosome and that is the functional unit of inheritance controlling the transmission and expression of one or more traits by specifying the structure of a particular polypeptide and especially a protein or controlling the function of other genetic material,&#8221; but I prefer Wikipedia&#8217;s simplistic explanation better: &#8220;Genes hold&#8230; information to build and maintain&#8230; cells and pass genetic traits to offspring.&#8221; Examining Wikipedia&#8217;s explanation, we can understand a gene in two ways: 1) it contains information, and 2) it transfers that information.</p>
<p>The term meme was coined by the biologist <a href="http://en.wikipedia.org/wiki/Richard_Dawkins">Richard Dawkins</a> in his book, &#8220;The Selfish Gene,&#8221; (1976) to explain the movement of ideas and the formation of culture through the metaphor of biological processes.</p>
<p>To elucidate the construction of the metaphor, Susan Blackmore, in her paper <a href="http://www.susanblackmore.co.uk/Articles/cas01.html">Evolution and Memes: The human brain as a selective imitation device</a>, writes, &#8220;As Darwin (1859) first pointed out, if you have creatures that vary, and if there is selection so that only some of those creatures survive, and if the survivors pass on to their offspring whatever it was that helped them survive, then those offspring must, on average, be better adapted to the environment in which that selection took place than their parents were&#8230; If you have the three requisites &#8211; variation, selection and heredity, then you must get evolution&#8230; This [evolutionary] algorithm depends on something being copied, and Dawkins calls this the replicator. A replicator can therefore be defined as any unit of information which is copied with variations or errors, and whose nature influences its own probability of replication (Dawkins 1976).&#8221; Quoting Dawkins, Blackmore names the element of transmission shared by genes and memes: they both replicate <i>with</i> variations. Replication with variation is then how Dawkins explains his concept of the evolution of culture, how ideas move, the meme: &#8220;The new soup is the soup of human culture. We need a name for the new replicator, a noun that conveys the idea of a unit of cultural transmission, or a unit of <i>imitation</i>.&#8221;</p>
<p>To explain the actions of a meme, Dawkins illustrates them once again with the biological analogy: &#8220;Just as genes propagate themselves in the gene pool by leaping from body to body via sperms or eggs, so memes propagate themselves in the meme pool by leaping from brain to brain via a process which, in the broad sense, can be called imitation.&#8221; However, Blackmore points out the difficulty of Dawkins&#8217; explanation, writing, &#8220;The problem is this. If memes worked like genes then we should expect to find close analogies between the two evolutionary systems. But, although both are replicators, they work quite differently and for this reason we should be very cautious of meme-gene analogies. I suggest there is no clean equivalent of the genotype/phenotype distinction in memetics because memes are a relatively new replicator and have not yet created for themselves this highly efficient kind of system. Instead there is a messy system in which information is copied all over the place by many different means. I previously gave the example of someone inventing a new recipe for pumpkin soup and passing it on to various relatives and friends (Blackmore 1999). The recipe can be passed on by demonstration, by writing the recipe on a piece of paper, by explaining over the phone, by sending a fax or e-mail, or (with difficulty) by tasting the soup and working out how it might have been cooked.&#8221; She counters, &#8220;The whole point of memes is to see them as information being copied in an evolutionary process (i.e. with variation and selection). Given the complexities of human life, information can be copied in myriad ways. We do a disservice to the basic concept of the meme if we try to restrict it to information residing only inside people’s heads.&#8221; However, I believe that Blackmore&#8217;s statement, at least in an age where the Internet is general, accessible, and popular, is fairly known and thence a bit redundant given common sense. The one element that can be gleaned by her comment, though, is that while the transfer of ideas undergoes change (&#8220;variation&#8221;), it also undergoes &#8220;selection,&#8221; meaning that people eventually weed out ideas from the initial batch. This counteracts the stereotypical marketer&#8217;s view of the meme as &#8220;viral&#8221; because of the possibility for an idea to be discarded, rather than passed on to other people. </p>
<p>In relation to Dawkins&#8217; explanation, the problem for me is not that he explains the concept of the meme in terms of a biological metaphor, but that people examining memes today have latched onto the concept of biology not as a means of elucidating memes but of approaching and investigating them. Case in point would be <a href="http://www.wired.com/wired/archive/2.10/godwin.if_pr.html">Mike Godwin&#8217;s WIRED article about memes</a>, in which he writes, &#8220;A &#8220;meme,&#8221; of course, is an idea that functions in a mind the same way a gene or virus functions in the body. And an infectious idea (call it a &#8220;viral meme&#8221;) may leap from mind to mind, much as viruses leap from body to body.&#8221; In terms of the definition, Dawkins&#8217; use of &#8220;brain&#8221; immediately calls researchers of memes to focus on the way the mind works and how ideas transfer between brains. However, I think that a fundamental change must be made here, and that is to examine memes as transferred between not physical brains but nebulous minds. By this I mean not that the physical nature of the persons involved in the transmission of ideas should be emphasized but instead we should focus on the (sociological?) relations between people to understand culture.</p>
<p>Second, Dawkins explains the meme concept by suggesting that memes might take on an entity of their own, in that &#8220;memes propagate themselves in the meme pool by leaping from brain to brain.&#8221; Unlike some members of the Free Culture movement, I do not believe that information wants to be &#8220;free.&#8221; In fact, I believe that information does not move at all, at least by its own volition. Instead, people move information. People want information to be free, so people move ideas to match a system that lets them be free. Therefore, my thesis might be stated as people move information, and out of that statement I want to understand memes as people pushing ideas to other people &#8212; not a very &#8220;biological&#8221; concept in the least. </p>
<p>The interesting thing about the Internet is that it is full of people. However, only in the last few years have people been recognized as a presence, though of course one still minor to the extent of information on the Web. Still, they&#8217;ve finally be noticed, particularly since the spread of the popular buzzword, Web 2.0. However, the basic theories around the movement of information through the Internet does not seem to entirely account for the presence of people. Recent publications have begun to approach it, like Clay Shirky&#8217;s <a href="http://www.amazon.com/Here-Comes-Everybody-Organizing-Organizations/dp/1594201536">Here Comes Everybody</a>, but I feel that the text as well as projects like the Berkman Center&#8217;s Internet and Democracy project (to use as an example, not to call it out in a negative light) only approach the human element of the Internet as an affect of the Internet rather than a fundamental part or function of it.</p>
<p><img src="http://doalchemy.org/images/benklerlayersold.jpg"></p>
<p>Tim has talked many times about <a href="http://en.wikipedia.org/wiki/Yochai_Benkler">Yochai Benkler</a>&#8216;s Layers of Communication, which illustrates the structure of the Internet and how information moves across it. However, recently at SXSW Tim presented a panel on the future of the memescape, and he had to somehow account for the emergence of memes in real life. How else to do so but apply a human layer at some point to Benkler&#8217;s equation. Of course, the human element applies all over the above graphic: people create and set up the physical layer; people code the websites and applications; people upload and submit the information. We could think of each color tab with a tiny orange piece attached that would be the &#8220;human knob.&#8221; </p>
<p>But I think we need to think of a human layer as integral to the structure of the Internet, specifically a human layer separate from the other three tiers. The graph would then look like this:</p>
<p><img src="http://doalchemy.org/images/benklerlayersnew.jpg"></p>
<p>Thinking about the structure of the Internet this way makes sense. The physical layer provides the module on which the Internet runs and users interact (eg., through fingers on a keyboard and looking at a screen, which then travels over a wire to other fingers and eyes), the code forms what we recognize at the Internet&#8217;s visual structure (as well as the inner workings of the Web via applications), the content is the information that we want/need to see, and the human layer moves all of that information through that code over the physical elements. to other humans.</p>
<p>Internet futurists have already attempted to tear apart the structure that I am proposing here. I present as evidence the <a href="http://en.wikipedia.org/wiki/Semantic_Web">semantic web</a>. Basically the semantic web is an attempt to create an Internet in which the human layer no longer needs to exist. To explain that statement further, essentially computers cannot read all of the information on the Web, because it was built by people for people. For example, proof might be Google search: although it helps us find a lot of wonderful things, it is not necessarily the best method for finding everything that we need. To combat that imperfection, the semantic web was created to provide information in a format that machines could easily read, thus helping humans find information faster. We can think of the semantic web as hacking the human layer of the web by rerouting that layer through the code layer. </p>
<p>However, I don&#8217;t believe it to be that simple a solution. My assumption is that to find information, we need to find people. I can immediately dismiss my previous statement by saying that the Internet already allows that to be possible. Simply reading this article means that you have found information without having had to find me to provide you with that information. However, I will rephrase my statement to make more sense: To find the information we want, we need to find people.</p>
<p>It is here that my research with the anime fandom in America first coincides with my research on Internet culture. They link in two ways (the second of which I will examine later). First, in trying to find information for my research, I have had to contact multiple people, because it is essentially not on the Web. Currently, we rely on information that already exists when we search for it online. The semantic web, too, relies on the fact that the information its code provides to users of the semantic web already exists. If it does not, the code (basically, XML) must be applied to the information as it is uploaded to the Internet. One of Tim&#8217;s most recent questions has been about the potential for an Internet <a href="http://www.epa.gov/">EPA</a>. Basically, such an organization (?) would commit to providing relevant information of quality for users of the Web. However, to find information that does not exist on the Web yet, we need to go to people that have or will provide that information. A basic issue right now with finding relevant information of quality is that if you stumble upon a blog that you feel provides you with that information, will the author(s) of that blog continue to provide you with the same quality or relevance of information. This might be a common issue with communication in general, but especially so on the Internet because direct contact is usually not available for both communicative ends (whether or not the author is anonymous). Also, if you wanted to find a certain piece of information and it did not exist, how do you go about finding the person(s) that would provide it to you?</p>
<p>The aspect of connecting not with information but people is where the human layer of the Internet especially comes into play, and where I believe research on Internet memes needs to focus. </p>
<p>First, though, I must reexamine the concept of the meme to apply it to the Internet. As I stated before, Wikipedia draws on two concepts of meme: Meme and Internet Meme. The Wikipedia entry for Internet Meme makes a bold statement: &#8220;The term is a reference to the concept of memes, although this concept refers to a much broader category of cultural information.&#8221; The author here suggests that Internet memes do not encapsulate the entirety of cultural information that exists outside of the Internet. And, actually, I agree. To clarify my agreement, I would simply state that Internet memes deal with popular culture. </p>
<p>My statement requires two explications. First, to distinguish between memes and Internet memes, I suggest that we can look at the concept of the &#8220;meme&#8221; as a movement, while &#8220;Internet meme&#8221; is a manifestation of that movement. When we say meme, we mean an idea, a cultural product, but also that it moves in a certain way. When we say Internet meme, the nominative &#8220;Internet&#8221; does not denote that the movement of the meme relies on some new Internet-based form of movement; rather, the Internet relies on popular culture, and hence an Internet meme is a meme of popular culture. Second, to explain the phrase &#8220;meme of popular culture,&#8221; I must define popular culture. However, I will not define it as much as name criteria for the term&#8217;s application. Popular culture depends on access and audience. More specifically, the culture of popular culture is that which is accessible by the general populace (in that they can interact with it), and it is culture to which the audience relates. Of course, not all popular culture might be considered &#8220;popular&#8221; culture given certain contexts: for example, a movie that can be seen in a theater in the city might not be available in the countryside, but it is generally accessible nonetheless. </p>
<p>Now, by &#8220;meme of popular culture,&#8221; I mean that an Internet meme is a piece of popular culture that moves like a meme, in that its audience replicates it and is selective of it. Taking the Internet meme as a popular culture meme, though, helps us understand the human layer and thence the movement of communication and information online, because when we observe the production of memes, they usually derive from popular (widespread) media or popular (favored) ideas. The importance of popular culture to meme studies is that it brings attention to the audience, or basically the people moving around these bits of culture.</p>
<p>It is particularly important to look at the concept of audience when examining memes because the Internet warps the real-life model, in that it can easily be analyzed. Online, with the potential for anonymity, finding reliable suppliers of information proves difficult. However, when we examine sites of cultural production online, specifically for memes, one of the origins of course is the bulletin board system known as <a href="http://4chan.org">4chan<a/>.</p>
<p>Before tackling the structure of 4chan, I&#8217;ll mention that here we now approach the second relation to my research on the anime fandom: the ability to compare systems. When I study anime in the United States, I must also take into account its origins in Japan, which boasts its own fan culture, which even today influences the American fan base. A similar thing happens with 4chan, whose origins were in the Japanese board system, <a href="http://2chan.net">2channel</a>. Over at <a href="http://d.hatena.ne.jp/metagold/20080513/1210650528">Metagold: A Research Blog About Nico Nico Douga</a> (the Japanese video service similar to YouTube), the author writes, &#8220;X gives me first a basic introduction into the workings of the legendary BBS (Bulletin board system) 2channel, the direct predecessor of Nico Nico Douga. 2channel is important for Nico Nico Douga in many ways. Most importantly, it has made the culture of anonymous posting popular – it might indeed be a Western misconception to see Nico Nico Douga as a form of Youtube plus BBS. More precisely, it is a BBS plus video. The BBS culture was there first, and it remains the central driving force of Nico Nico Douga&#8230; Posts on 2channel normally only appear under the IP address –. Entries are therefore not only anonymous in the sense that they are hidden under a pseudonym. Normally it is impossible to connect the many entries that one user has made. Theoretically, people can also create an identity, but this is tricky, and hardly ever done. 2channel is all about radical anonymity, and this was its great revolution.&#8221; In relation to 4chan, then, the anonymity of the users defines the structure. Essentially, a user who posts information on the anonymous board need not worry about the implications of those reading his posts. Therefore, 4chan and 2channel act as a sort of semi-human-layered system, where the system connects the users to those who want to find relevant information in real time, but without consequences to the identity of the user.</p>
<p>The reverse of a anonymous system like 2channel or 4chan would provide the information seeker with more information about the information provider, and thus give the information seeker more clues in determining whether the information provider is worth tracking. A system that resembles this model would be Twitter, where a user is not obligated to follow any other user unless he wants to read updates. Therefore, a user on Twitter chooses the information he wants to follow, with the ability to stop following a user as soon as that user&#8217;s ability to provide relevant information lessens. Another interesting aspect of Twitter in relation to relevant information is the limitation of characters, which usually forces users to abbreviate any URLs they post. Because of that abbreviation, users may end up clicking on links to unknown destinations, relying on trust in the user who originally posted the link. I have found myself clicking on a message with just a TinyURL link with no indication where it goes, because I believe the user to be providing me with material relevant to my interests or needs.</p>
<p>The interesting thing about Twitter is that it is fundamentally hackable. Two simple experiments come to mind: 1) The creation of a fake person that provides users with relevant information, and 2) The existence of a real person that bombards users with utterly irrelevant information (by means, for example, of constant @replies, which are now always picked up by the @yourname aggregator). Both of these experiments play with the idea that information is moved around by people. </p>
<p>However, Twitter does not necessarily deal with memetic movement, particularly with regard to Internet memes. The problem, though, is that the definition of meme is slowly changing in the popular lexicon of the Internet. danah boyd recently posted a link on Twitter, commenting, <a href="http://twitter.com/zephoria/statuses/1527428217">&#8220;unbelievable must-view video: http://bit.ly/TnRKo (@ethanz notes that this is the kind of video meme that makes one proud of the interwebz)&#8221;</a>. The link&#8217;s destination, a video on YouTube, does not seem to fit the concept of the Internet meme as a piece of popular culture that has been replicated and selected. However, it certainly has been repeatedly selected as an item of interest and the link to the video has been replicated across the Internet as people share it amongst friends (or strangers). </p>
<p>The video on YouTube, of <a href="http://www.youtube.com/watch?v=9lp0IWv8QZY">Susan Boyle</a>, a recent contestant on Britain&#8217;s Got Talent, recently swept the Web and has garnered almost ten million page views as of this writing. In less than thirty minutes this afternoon, I saw it jump over one million page views. The interesting thing about the video, though, is that it mirrors another video phenomenon that hit YouTube back in 2007, where <a href="http://www.youtube.com/watch?v=rDB9zwlXrB8">Paul Potts</a> sang an outstanding opera audition on the same show, in a similar lifestyle situation (he was a cell phone salesman; Susan is unemployed; both singers ended up outright shocking the audience). For meme researchers, the link between these videos is key, because it&#8217;s very difficult to match similar situations of instantaneous popularity online. Just as Paul Potts had taken the Internet by storm two years ago, so have Susan Boyle&#8217;s fans set up multiple fansites for her to spread her name around, widening her viewing audience. If it&#8217;s possible to track the people who move around this information on the Web, it would be a celebration for Internet researchers. Meme researchers: pay attention here!</p>
<p>The basic theory of this article states that a new layer of the Internet structure must be analyzed: the human element of the Web that moves information around. I believe that studies like meme research will become a new aspect of fan studies research, and I hope to begin research into that area as I continue my research into the American anime fandom this summer.</p>
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		<title>This Is Not a Blog Post</title>
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		<pubDate>Tue, 01 Jul 2008 22:27:22 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
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		<description><![CDATA[Instead, this is a small catalogue of books that I recently bought, borrowed, or brought to a close. Convergence Culture: Where Old and New Media Collide, Henry Jenkins (finished) &#8211; A mashed potato of a book that works much better &#8230; <a href="http://doalchemy.org/2008/07/this-is-not-a-blog-post/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm1.static.flickr.com/238/528500941_f76877d427.jpg" alt="" width="50%" height="50%" /></p>
<p>Instead, this is a small catalogue of books that I recently bought, borrowed, or brought to a close.</p>
<p><em>Convergence Culture: Where Old and New Media Collide</em>, Henry Jenkins (<strong>finished</strong>) &#8211; A mashed potato of a book that works much better if you separate the chapters and read them as essays. Pretty much an anthology of modern, cool changes in media. Recommended. Will blog (hopefully) multiple times about this at a future date.</p>
<p><em>Personal, Portable, Pedestrian: Mobile Phones in Japanese Life</em>, Mimi Ito, et. al. (<strong>borrowed from the BPL, just started</strong>) &#8211; If I had the linguistic skills, I&#8217;d definitely do some further research on mobile culture in Japan when I&#8217;m abroad in Kyoto in the fall and early winter. Reads sociologically, meaning interesting yet dull language.</p>
<p><em>Free Culture: The Nature and Future of Creativity</em>, Lawrence Lessig (<strong>recently bought</strong>) &#8211; I figure that I need to start reading this, since I&#8217;ve firmly entrenched myself in this free culture thing for years to come.</p>
<p><em>The Wealth of Networks: How Social Production Transforms Markets and Freedom</em>, Yochai Benkler (<strong>recently bought</strong>) &#8211; Yochai laid the smackdown on Cass Sunstein at a forum/lecture that I attended via MIT&#8217;s Comparative Media Studies program. This is my thanks to him.</p>
<p><em>The Future of the Internet and How to Stop It</em>, Jonathan Zittrain (<strong>recently bought</strong>) &#8211; After Berkman@10 and two riveting JZ talks, I had to pick up this book. Besides, it&#8217;s at least a bit relevant.</p>
<p>Other relevant books that I want to read:<br />
<em>Everything is Miscellaneous: The Power of the New Digital Disorder</em>, David Weinberger<br />
<em>Hip-Hop Japan: Rap and the Paths of Cultural Globalization</em>, Ian Condry</p>
<p>Have you read any of these seven titles? Tell me what you think about them. Comment, btchz.</p>
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		<title>Berkman@10: Notes from Net(work) Neutrality Panel</title>
		<link>http://doalchemy.org/2008/05/berkman10-notes-from-network-neutrality-panel/</link>
		<comments>http://doalchemy.org/2008/05/berkman10-notes-from-network-neutrality-panel/#comments</comments>
		<pubDate>Fri, 16 May 2008 19:00:23 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
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		<description><![CDATA[I feel that this panel, hosted by Yochai Benkler, Tim Wu, and Terry Fisher, finally established a full understanding of the base issues of net neutrality, so I wanted to post my notes from the panel so that others could &#8230; <a href="http://doalchemy.org/2008/05/berkman10-notes-from-network-neutrality-panel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://photos-e.ak.facebook.com/photos-ak-sf2p/v240/163/93/920181/n920181_39055228_7218.jpg" alt="" /><br />
I feel that this panel, hosted by Yochai Benkler, Tim Wu, and Terry Fisher, finally established a full understanding of the base issues of net neutrality, so I wanted to post my notes from the panel so that others could also attempt to understand if they haven&#8217;t already. So, here we go:</p>
<p>Tim Wu<br />
Yochai Benkler<br />
Terry Fisher</p>
<p>&#8212;</p>
<p>YB</p>
<p>1st half of 1990s: telecom networks: demanding economies of scale; if wanted competition from incumbents, needed to allow competitors to share facilities; most controversial: bundling: allow competitors to use physical infrastructure; competition: building facilities ever closer to the home; redundant networks</p>
<p>what would happen w/ cable?</p>
<p>trend 2000: toward open access; a few cable enfranchising authorities; needed to think of it as direct communications;</p>
<p>initial reports: what we want: shift from idea that each pipe is competitive and we need multiple competitors; AOL merger: had to offer access to at least 3 other competitors; during period: shift from competition on each wire, to competition between two wires: moving away from open access</p>
<p>many policies passed between 2001-2008 that need to be revised<br />
1) why can&#8217;t we have actual competition in physical infrastructure as the main model?<br />
2) do we need an alternative workaround infrastructure that is public?<br />
3) should we be focused on user-owned infrastructure? (buy device, create own local thing; buy own fiber to connect to public main?)</p>
<p>&#8212;</p>
<p>TW</p>
<p>snapshot of where net neutrality is right now:</p>
<p>4 issues of network regulation:</p>
<p>1) payments: whether or not service providers can demand payments for delivering access to their customers<br />
(see picture)<br />
access fee: charge people to reach your customers (Ebay using Verizon to reach AT&amp;T customers)<br />
legislation: says fee can&#8217;t be charged</p>
<p>2) what is reasonable network management?<br />
when can carrier delay or block or mess with connection between two parties on Internet for purposes of managing bandwidth?<br />
unilateral approaches: not accepted</p>
<p>3) floating net neutrality norm that is sometimes enforced by FCC; what is form/scheme going to take?<br />
ad hoc &#8211;if FCC sees something they&#8217;ll do something about it&#8211; system<br />
right now: moving toward that<br />
net neutrality: not supposed to transgress, when you do you get fined<br />
common law development of what are acceptable/nonacceptable practices</p>
<p>4) Hollywood; what does Hollywood think of network neutrality? what side are the content industries on?<br />
Hollywood: same situation that Ebay is in: studio: also has to pay?<br />
hesitant about getting engaged with provider</p>
<p>this year: struggle in policy community to get allegiance of content providing community</p>
<p>&#8212;</p>
<p>TF</p>
<p>types of network neutrality:<br />
content neutrality<br />
application neutrality: bits are bits idea<br />
sender neutrality: no discrimination between senders<br />
toll free (tim&#8217;s #2 point): ISPs charge recipients</p>
<p>if we should allow discrimination:<br />
1. discrimination is efficient<br />
2. market should be making decisions<br />
3. ISPs have freedom of speech rights<br />
4. Internet: never been neutral: historical argument<br />
5. moral argument: layer separation, truth in advertising</p>
<p>if curb discrimination:<br />
1. ISPs: monopolies<br />
2. preserve opportunities for innovation<br />
3. major content providers will cut deals with ISPs<br />
4. preservations of opportunities</p>
<p><img src="http://photos-f.ak.facebook.com/photos-ak-sf2p/v240/163/93/920181/n920181_39055229_7392.jpg" alt="" /><br />
[powerpoint graph]<br />
content discrimination: clear<br />
strong: sender neutrality, toll free<br />
most strongly opposed: application neutrality</p>
<p>&#8212;</p>
<p>ETC.</p>
<p>options available to most consumers have diminished sharply:<br />
- roughly 50% of consumers in the US have a choice among two broadband providers<br />
- roughly 25% have access to only one provider<br />
- roughly 25% don&#8217;t yet have access to any broadband providers<br />
next few years: looking at monopoly/duopoly</p>
<p>• private networks should create virtual private networks, not use public Internet</p>
<p>• possibility of corporations paying piece of consumer fee to bring price down, and Internet companies can make up for it by advertising more, etc.</p>
<p>• if there is no competition, that&#8217;s fine; supposedly having a market but regulating it into a duopoly that is the problem; market or no market, choose!<br />
• ultimately: only resource we have owned by nobody is feasible, we just haven&#8217;t built it</p>
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		<title>The Adventures of Harvard, MIT, and LiveBlogging</title>
		<link>http://doalchemy.org/2008/04/the-adventures-of-harvard-mit-and-liveblogging/</link>
		<comments>http://doalchemy.org/2008/04/the-adventures-of-harvard-mit-and-liveblogging/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 19:27:29 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
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		<description><![CDATA[For the first weekend in April, Boston University bestowed on me the honor of attending the Harvard Project for Asian and International Relations at Harvard University. By honor, I clearly mean backed my antics with full funding (for which I &#8230; <a href="http://doalchemy.org/2008/04/the-adventures-of-harvard-mit-and-liveblogging/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>For the first weekend in April, Boston University bestowed on me the honor of attending the <a href="http://www.hpair.org/conferences/hconf/">Harvard Project for Asian and International Relations</a> at Harvard University. By honor, I clearly mean backed my antics with full funding (for which I am entirely grateful, of course, because the costs totaled over $250). Basically, the conference boasted a large number of guest speakers and professors acting as panelists for specialized topics presented nonstop throughout the weekend. Hundreds of students from all over the United States and Asia attended &#8212; the conference meant networking.</p>
<p>Because of academic and extracurricular duties though, I had to skip out on all of the events Friday and Sunday (and, to be honest, Saturday morning, because I overslept). However, I <em>did</em> attend two very interesting panels on 1) Chinese religion versus secularization, and 2) comic and animation culture in Asia, presented by Professor John Lent. I was drawn to Lent presentation and it proved to be worthwhile. He went over a broad range of animation and its history in Asia, surprisingly with little inclusion of Japanese animation, instead focusing more on Western, Central, and Southern Asian comics.</p>
<p>I really want to the conference next year and dedicate a good amount of my time toward&#8230; being present. I think I&#8217;ll also try to prepare two white papers, because a lot of students presented small talks, panels, and discussion seminars based on personal research.</p>
<p>Last Thursday (10 April), I biked myself breathless after work over to MIT&#8217;s Bartos Theater to attend a panel discussion, hosted by the MIT Communications Forum, between <a href="http://en.wikipedia.org/wiki/Yochai_Benkler">Yochai Benkler</a> and <a href="http://en.wikipedia.org/wiki/Cass_Sunstein">Cass Sunstein</a> (heralded also by Henry Jenkins) entitled <a href="http://cms.mit.edu/events/colloquiaforums.php#041008">Our World Digitized: The Good, the Bad, and the Ugly</a>. The talk focused mainly on the positive and negative consequences of the digital age when global and communal populations converge in Web 2.0.</p>
<p>I really liked the panel, although it began with a very philosophically-styled debate between Benkler and Sunstein. Also, the former is much more suited to talk to an audience (sorry, Sunstein, but you&#8217;re such a lawyer, and hence sound like one). Sunstein seemed to focus more on the &#8220;bad&#8221; and Benkler the &#8220;good,&#8221; but both agreed on the positive connectivity present in the WIkipedia system. The main concern, said Sunstein, will be group polarization: a clustering of like-minded individuals that will further a predisposition or agenda (eg. Democrats and, say, pro-choice) so much so that it becomes violent and harmful. However, both agreed that the Internet will run its course based around two schemes: clustering and, the virtue, curiosity.</p>
<p>At both events, I dragged along my clunky PowerBook G4 to take notes (I might add quickly that most of Mac laptop users at both events were using the modernized MacBooks and it makes me a bit envious). Instead of notes, though, I considered liveblogging both events.</p>
<p>Liveblogging basically means to type and publish <em>during</em> the event. From what I&#8217;ve read, the purpose has been to beat other journalists to the digital press. The blogger does not simply play the role of transcriber, but should feel free to comment on subtleties of the event (eg. the speaker walking up to the podium) and to include an immediate subjective analysis.</p>
<p>I want to highlight the key word in my description of &#8220;liveblogging&#8221;: immediate. Again, the purpose appears to be to publish an account of the event as soon as possible, to gain the most attention from the reading audience. However, many nuisances crop up in relation to liveblogging&#8217;s immediate nature.</p>
<p>I believe the first difficulty to approach is how to define the relationship of journalism, or the role that journalism plays, to the general public. The blogger&#8217;s primary concern is one of objectivism. The journalist acts as intermediary between the incident and the audience, and at most times provides an objective reaction in layman&#8217;s terms. Basically, the journalist recounts to the public, word for word (or, that is the ideal situation). However, the journalist should strive for objectivism, to allow for his or her audience to overlay reaction, opinion, and subjectivism on its own.</p>
<p>I don&#8217;t think that liveblogging satisfies the necessity of objectivism. Blogging, inherently, consists of some element of the subjective. Ultimately, opinion and reaction fuel what is known as the Web&#8217;s blogosphere, to create a continual dialogue amongst users. Also, the second by second time limited environments in which these writers work do not allow for any sort of instantaneous judgments. Liveblogging eliminates the need to step back from the event, consider the content, and proceed to analyze.</p>
<p>Where does that leave me? For one, I had no need to beat anyone to the chase; so, really, what was the point of liveblogging? Essentially I just took notes, plain and simple. An interesting experiment: noteblogging. No grammatical priorities, no authorial input. Only what the writer took away from the event.</p>
<p>Well, I definitely take exhaustive notes. I&#8217;ll post both events&#8217; at the conclusion of this post. But in conclusion: liveblogging is fairly worthless. I&#8217;ve read a few over the past week and honestly the sacrifice of style to make a deadline isn&#8217;t worth it.</p>
<p><strong>Print &amp; Film Cartoons: Nearing the Vanguard of East Asian Popular Culture</strong><br />
John Lent</p>
<p>International Journal of Comic Art</p>
<p>Q: why should animation &amp; comics be studied academically?</p>
<p>Comics: &#8216;national book&#8217; Philippines (komiks)</p>
<p>Jap manga: selling in billions every year; why do we have audiences for these media?</p>
<p>Stereotype; academic snobbery to not study comic/animation media</p>
<p>Trends seen in Asian comics/animation in last 20 years</p>
<p>Japan: 1.5/2 billion comic books sold; 45% of printed material in country<br />
dozens of magazine prints that circulate 1 million copies / week</p>
<p>comics/animation: as economic export</p>
<p>Japanese comics: moving into Taiwan/Korea 30/40 years ago, pirated versions</p>
<p>Reaction against Japanese comics abroad<br />
Cartoonists: quit drawing because of double standard: National Compilation and Translation Institute; gov&#8217;t (ie. censorship): letting in Japanese comics, clamping down on Taiwanese comics<br />
Origami Fighters: artists: claimed not influenced by manga: not violent enough, no nudity/sex</p>
<p>South Korea: censorship of Jap comics; Jap cultural products banned from S.K.<br />
1992: interviewed head of ethics commission: how can you censor something that&#8217;s not supposed to be here in the first place?<br />
Jap manga: republished by local publishers: anything that identified ~ as Japanese: removed/edited (ie. Japanese &#8211;&gt; Korean background)<br />
1994: group campaigning against Japanese comic books; upset: Jap comics have such influence in their country; influence = taking away from Korean market;</p>
<p>Korean comics: hard to see difference between Jap/Korean comic books<br />
characters in Korean comics: softer, more emotional (Westerner wouldn&#8217;t pick up on ~)</p>
<p>Hong Kong comic book industry: thriving in &#8217;90s</p>
<p>Japanese comics: impact on SE Asia:<br />
too many people look at negative side of influence<br />
Jap comics: revived comic book industry<br />
US: comic book industry in trouble<br />
influx of Jap comics: helped revive it<br />
modern: everyone drawing everything in same style, same content</p>
<p>Indonesia: reasons why own comics didn&#8217;t do well: economics (cheaper to import Jap comics than create own, local comic had very narrow repetoire while Jap comics covered so many stories/characters, Indonesia: social issues that were taboo that couldn&#8217;t touch even in comics)</p>
<p>Malaysia/Singapore: not comic book tradition until manga imported, same for animation on television<br />
Lot: made own popular comic in Malaysia: based on own childhood in Malaysian country: keeps traditions alive in own comic books</p>
<p>Sri Lankan comics</p>
<p>Impact of Jap comics throughout Asia</p>
<p>Next: growth, changing status of industries in Asia<br />
new companies<br />
globalization<br />
commercialization (merchandise)</p>
<p>governments: getting involved: to expand markets (not just interested in domestic market)<br />
South Korea: 1994: gov&#8217;t: realized most important/profitable cultural export: animation; produced much of America&#8217;s animation<br />
gov&#8217;t: &#8217;94/&#8217;95: pumped a lot of money into animation<br />
Seoul International Comics &amp; Animation Festival &#8217;95<br />
set up Cartoon Network on TV<br />
feature length films<br />
started to expand education in animation/comics<br />
&#8217;93/&#8217;94: 1 or 2 year technical animation colleges; within 5-7 years: number grown to 150 universities, tech colleges, even 6 high school (full animation/comic art departments)<br />
gov&#8217;t: changed status of industry: had many tax breaks</p>
<p>Gila Gila 1978: 1st of humor magazines in Malaysia, then boom followed for these magazines; Gila Gila: top circulated magazine in area (more even than women&#8217;s magazines)</p>
<p>Singapore: number of types of comic book publishers<br />
independent companies<br />
companies that obtain rights from outside<br />
publishers with own publication programs/directions to produce original titles (eg. Asiapac Books)<br />
internet publishers</p>
<p>Philippines: 1 of strongest traditions of comics in Asia &#8217;60s/&#8217;70s: of 150/160 movie titles published / year, 50% of movies animated<br />
many artists: wanted money, better market: worked in US for DC/Marvel comics</p>
<p>Taiwan: modern industry: in some trouble now; 8 major companies down to 6; staff numbers cut<br />
businessmen: looking for short term gains: so won&#8217;t pump money into comic industry<br />
comic artists: not making deadlines, slowing down production</p>
<p>India: moving up in industry: Branson (Virgin): helped Indians start up lines of comics (eg. uses Indian characters/content; global collaboration between international film makers to find stories; seek talent among all creative fields to help create comic book stories)</p>
<p>worldwide: comics/animation: suffer from lack of good stories (also relates to film arena)</p>
<p>why do companies go into animation?<br />
survival strategies:<br />
not just thinking about comic books<br />
expect to make money from lines of merchandise<br />
exist just to recreate japanese comics or import them directly<br />
also could be: wishes to have characters/stories adapted to film, video games, etc.</p>
<p>comics of Asia: multitude: genres, sizes, &amp;c.<br />
normal size, pocket size: for people to transport (eg. during traffic)</p>
<p>comics: reinvented themselves through Internet<br />
webcomics<br />
use on mobile phones (eg. buy pornographic/racy comic in private)<br />
graphic novel: taken off in last decade, esp. in US<br />
other genres: Korea: educational comics (used to study for exams) [Japanese: become them, eg. economic simplified in comics version]<br />
underground comics</p>
<p>4) more recognition/prestige given to animators/comic artists in Asia</p>
<p>5) role of women<br />
years ago: only in Japan as cartoonists<br />
now: even in Pakistan: popular female artist<br />
images of women: changing as well (past: put into demeaning roles)</p>
<p>in China: 2 golden ages of animation; 2nd: ended in 1988<br />
positive aspect: had time and money to produce whatever needed</p>
<p>ended w/ animation: tadpoles searching for mother frog, watercolor animation<br />
Part 1: http://youtube.com/watch?v=_6zK6Y0uUGk<br />
Part 2: http://youtube.com/watch?v=t3oAOvfrBf8</p>
<p><strong>Our World Digitized: The Good, The Bad, and The Ugly</strong><br />
Yochai Benkler (B), Cass Sunstein (S), Henry Jenkins (J), [audience (Q)]</p>
<p>S: grade for internet: C-; &#8220;brilliant insight &amp; cruelty&#8221;<br />
later says: harsh: against realistic ideal;<br />
if you have freedom of choice; can select options liked best, can go home;</p>
<p>B: what is the degree of engagement?<br />
production of common experience: in old mass media: through gov&#8217;t/			advertisements &#8211;&gt; dependencies<br />
what is an elite? democracy: better now: greater number of people (millions) that can 		affect agenda w/o dying out</p>
<p>J: digital enclave:<br />
babble hypothesis: are we in danger of excessive fragmentation?</p>
<p>B: most productive tool to map discourse on net: link analysis (who links to whom, what shape does the network take); looking at data: not seeing &#8216;daily me&#8217; but structured public sphere; shallow network; really what we have: reproduction of mass media: small number of sites being used/looked at;<br />
what we have: google news, social networks, filtering systems, clusters of communities of interests; more fragmented than mass media: yes; better environment to discuss: yes; more communities to obsess: yes; not a utopia, but fragmentation: not imminent</p>
<p>S: group polarization: bring like-minded people together: more in line w/ each other than before meeting in group; Internet operating in this fashion: does not create valid &#8216;democracy&#8217;<br />
linking practices: D/R: cross-linking between each other to high degree: purpose?: to criticize other side<br />
sites cluster, individuals cluster</p>
<p>B: How should we feel about the net as a platform for the public sphere?<br />
practical purposes for politics, for one<br />
What is the arc of culture that is bringing us to the degree of polarization that splits parties (ie. &#8217;94 election) &#8211;&gt; NOT the net, alternative cultural models have to exist<br />
how we are in our conversation when we talk politics: we hang out with friends, when w/ people whose views are on other side: might skirt issues; we talk w/ people with whom with agree; arguments: are definition of who we are<br />
we largely cluster &amp; talk w/ each other: say how right we are, how wrong they are, occasionally listen to the other side</p>
<p>S: Jane Jacobs: serendipity of cities: person/building/~ that stuns you: something foreign to your preexisting experience; in cities: surprise of city: will alter you: what you&#8217;re interested in, what you care about, your aesthetics, your political views<br />
- if people find someone who agrees with them: find them smarter/more likeable<br />
- judgment: depends on what our norms are</p>
<p>YouTube: exemplification of great American city<br />
negative: how many people keep looking over and over of online media in aversion of ~ candidate<br />
empirical hypothesis: will go online to find information that reinforces own judgments</p>
<p>J: Wikipedia: what is says about civil society &amp; collaborative production of knowledge</p>
<p>S: participation: not as huge as portrayed, but: occurs among everyone<br />
can&#8217;t understand Wiki: w/o understanding that everyone has bits of knowledge that others dont&#8217;: comes together in aggregation of information/knowledge<br />
best positive: everyone gets a free encyclopedia<br />
for Wiki to work: norms must be in play: to prevent cruelty/lies to destroy enterprise<br />
hierarchical system on top of collaboration that provides a safeguard</p>
<p>B: no disagreement<br />
first few years: info: largely relevant culturally, then permitted<br />
take issue calling it hierarchy: then Wiki gov&#8217;t: democratic, through people who volunteer, of people w/ consensus/agreement<br />
Wiki: so good but so imperfect at the same time<br />
human cooperation/collaboration: Wiki says it&#8217;s feasible &#8211;&gt; so much so: inconceivable<br />
need new model of cooperation: builds over differences even when some people have more sense of trust</p>
<p>S: vandalism: very high<br />
hierarchical administrators: higher in hierarchy, but mainly: have norms, ie. dignity esp for biographies of people</p>
<p>J: models of citizenship, motivation for participation; educational implications?</p>
<p>B: if you think you can affect the agenda, you walk through the world observing things as arguments rather than simply complaints as people who &#8220;can&#8217;t do anything&#8221; &#8211;&gt; kibitzing; better than sitting in front of TV &amp; just cursing<br />
young peoples&#8217; use of media: not political? kids: play: practice things they&#8217;ll do as adults; play: not just acquisition of skills; kids: growing up looking for things: attitude of seeking<br />
education: if we begin to use affordances of technology to bring into classroom meaningful projects: teach you how to seek information, build networks</p>
<p>S: along certain access: consumers: choose what we want, hope: we&#8217;re not just passive recipients of information<br />
citizen v. consumer: for democratic purposes: norms of consumer: differ greatly from those of citizen<br />
Google: culprit for not defining between citizen/consumer</p>
<p>Q: tools that allow exchange of information affect us? how new tools in future will change exchange, in terms of polarization?</p>
<p>S: people hardwired: 1) cluster w/ like minded others, 2) we&#8217;re curious<br />
virtue of internet: potential to work against clustering and toward curiosity</p>
<p>B: basic question between tools we adopt &amp; how we change/adapt<br />
also: humans: very plastic: we&#8217;re in constant conversation with what we want and what we&#8217;ll adopt</p>
<p>Q: cooperation</p>
<p>B: what makes collaboration successful?</p>
<p>Q: of unexpected results: shared communities: as the grow</p>
<p>S: society: need is greater for degree of common experiences</p>
<p>Q: success of Wiki; other Wikimedia: not as successful</p>
<p>S: LostPedia: ex. of where collaborative production will work: because of intense interest: community that has good norms, intense interest; but: what niche is it fulfilling?<br />
q: why would people want to participate in niche information gathering; to trigger norms of collaboration: have to have sense of &#8216;giving to people&#8217;</p>
<p>B: need subcluster of people who are motivated/passionate of subjective news reporting that is not professional: may not tap well into Internet&#8217;s much more objectivity</p>
<p>Q: objectivity; potential for highly polarized space; larger environmental issue: in US: D vs R: binary opposition</p>
<p>S: biparty system: does it necessarily ensure polarization? no; w/ environment of multiple parties: mutual action to form gov&#8217;t, but majority: think they are better than other parties; in dual party system: some of other side are better than us, we are better than some of them; not winner take all system: total inferiority of the other, not us versus them</p>
<p>B: two-party system: has eliminated left &amp; right and left the middle standing; in US: everyone close to center in terms of the range; squishes together the program instead of greater polarization</p>
<p>Q: in favor of polarization/clusterization</p>
<p>S: empirical work: supports: if likeminded people listen to same people, will be less active in politics; appreciating it: feel more engaged: but pacifying effect<br />
societies: benefit from 1st order diversity &amp; 2nd as well; 1st order: optimal diversity in 1 area: everyone exposed to multiple points of view; 2nd order: diversity across: ie. economics department across universities: society benefits from greater stock of arguments created by polarization</p>
<p>B: ambition that is more substantiative: whether or not you have commitment to the whole</p>
<p>Q: network space vs. real space: small number of people wield huge range of influence: crosses over into the real world: ie. Anonymous</p>
<p>B: new possibility to act maliciously: more scary: should cause us to think of new set of accordances as a bad thing? no.<br />
fear of the freedom of the net &#8211;&gt; freedom of the city: still a bit scary</p>
<p>S: some blogs/sites: permeability/networkedness: very destructive to real people</p>
<p>Q: virtual worlds: where we can see people: how it will affect citizentry?</p>
<p>B: &#8220;you really feel like you&#8217;re in it&#8221;; Second Life: trying to see degree how visual perceptions trigger certain responses</p>
<p>follow up Q: real interactions: face-to-face: changed?</p>
<p>S: doesn&#8217;t really matter much; no differences yet</p>
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