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	<title>Department of Alchemy &#187; virtual worlds</title>
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		<title>Summer Con Circuit Commences!</title>
		<link>http://doalchemy.org/2009/05/summer-con-circuit-commences/</link>
		<comments>http://doalchemy.org/2009/05/summer-con-circuit-commences/#comments</comments>
		<pubDate>Tue, 19 May 2009 02:52:57 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[academia]]></category>
		<category><![CDATA[anime boston]]></category>
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		<guid isPermaLink="false">http://doalchemy.org/?p=519</guid>
		<description><![CDATA[The Department of Alchemy has started prepping for the summer convention circuit! If you&#8217;ll be at Anime Boston this weekend, I&#8217;ll be talking at the following panels: Genre, Music, and Shinichiro Watanabe Friday @ 6:00 pm in Ballroom A A &#8230; <a href="http://doalchemy.org/2009/05/summer-con-circuit-commences/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://doalchemy.org/images/mistakeofshoes.jpg"></p>
<p>The Department of Alchemy has started prepping for the summer convention circuit!</p>
<p>If you&#8217;ll be at <a href="http://animeboston.com">Anime Boston</a> this weekend, I&#8217;ll be talking at the following panels:</p>
<p><b>Genre, Music, and Shinichiro Watanabe</b><br />
Friday @ 6:00 pm in Ballroom A<br />
A chance to praise Watanabe and his musical direction! Finally!</p>
<p><b>Akiba Empire: The Influence of Otaku</b><br />
Friday @ 8:00 pm in <strike>Ballroom A</strike> Constitution Ballroom<br />
Pairing up with Nicole from <a href="http://www.design-benign.blogspot.com/">Design Benign</a>, a talk about marketing and the otaku economic force.</p>
<p><b>The Virtual Worlds of Anime</b><br />
Saturday @ 1:30 pm in Back Bay Panel/Video<br />
A survey of anime and manga about virtual spaces and how the medium helps us understand new worlds.</p>
<p><b>Chains, Trains, and Love Hotels: The Japanese Sex Industry</b><br />
Saturday @ 10:00 pm in Ballroom A<br />
A presentation on, well, sex in Japan.</p>
<p><b>The Anime That&#8217;s Not Anime: Opening and Ending Themes</b><br />
Sunday @ 11:30 am in Panel Room 207<br />
An attempt to examine and contextualize a solid number of opening and ending themes of anime. </p>
<p>Also, Otakon panel acceptances have just come in, and the Department of Alchemy will be making more appearances:</p>
<p>1. Without Watching the Anime: Opening &#038; Ending Themes<br />
2. Chains, Trains, and Love Hotels: The Japanese Sex Industry<br />
3. The Real Story of Japanese Street Fashion<br />
4. The Impact of Evangelion</p>
<p>With other possible talks to include (pending the waiting list and notices):</p>
<p>5. The Problem with Otaku<br />
6. Japan (and Anime) Beyond the City<br />
7. Anime in Academia</p>
<p>Hopefully, the Anime Boston panels will be recorded if you can&#8217;t come up to New England for the weekend, but some of these panels may also appear at Anime Expo and Anime Weekend Atlanta!</p>
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		<title>The Adventures of Harvard, MIT, and LiveBlogging</title>
		<link>http://doalchemy.org/2008/04/the-adventures-of-harvard-mit-and-liveblogging/</link>
		<comments>http://doalchemy.org/2008/04/the-adventures-of-harvard-mit-and-liveblogging/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 19:27:29 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[asia]]></category>
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		<guid isPermaLink="false">http://alexleavitt.wordpress.com/?p=11</guid>
		<description><![CDATA[For the first weekend in April, Boston University bestowed on me the honor of attending the Harvard Project for Asian and International Relations at Harvard University. By honor, I clearly mean backed my antics with full funding (for which I &#8230; <a href="http://doalchemy.org/2008/04/the-adventures-of-harvard-mit-and-liveblogging/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>For the first weekend in April, Boston University bestowed on me the honor of attending the <a href="http://www.hpair.org/conferences/hconf/">Harvard Project for Asian and International Relations</a> at Harvard University. By honor, I clearly mean backed my antics with full funding (for which I am entirely grateful, of course, because the costs totaled over $250). Basically, the conference boasted a large number of guest speakers and professors acting as panelists for specialized topics presented nonstop throughout the weekend. Hundreds of students from all over the United States and Asia attended &#8212; the conference meant networking.</p>
<p>Because of academic and extracurricular duties though, I had to skip out on all of the events Friday and Sunday (and, to be honest, Saturday morning, because I overslept). However, I <em>did</em> attend two very interesting panels on 1) Chinese religion versus secularization, and 2) comic and animation culture in Asia, presented by Professor John Lent. I was drawn to Lent presentation and it proved to be worthwhile. He went over a broad range of animation and its history in Asia, surprisingly with little inclusion of Japanese animation, instead focusing more on Western, Central, and Southern Asian comics.</p>
<p>I really want to the conference next year and dedicate a good amount of my time toward&#8230; being present. I think I&#8217;ll also try to prepare two white papers, because a lot of students presented small talks, panels, and discussion seminars based on personal research.</p>
<p>Last Thursday (10 April), I biked myself breathless after work over to MIT&#8217;s Bartos Theater to attend a panel discussion, hosted by the MIT Communications Forum, between <a href="http://en.wikipedia.org/wiki/Yochai_Benkler">Yochai Benkler</a> and <a href="http://en.wikipedia.org/wiki/Cass_Sunstein">Cass Sunstein</a> (heralded also by Henry Jenkins) entitled <a href="http://cms.mit.edu/events/colloquiaforums.php#041008">Our World Digitized: The Good, the Bad, and the Ugly</a>. The talk focused mainly on the positive and negative consequences of the digital age when global and communal populations converge in Web 2.0.</p>
<p>I really liked the panel, although it began with a very philosophically-styled debate between Benkler and Sunstein. Also, the former is much more suited to talk to an audience (sorry, Sunstein, but you&#8217;re such a lawyer, and hence sound like one). Sunstein seemed to focus more on the &#8220;bad&#8221; and Benkler the &#8220;good,&#8221; but both agreed on the positive connectivity present in the WIkipedia system. The main concern, said Sunstein, will be group polarization: a clustering of like-minded individuals that will further a predisposition or agenda (eg. Democrats and, say, pro-choice) so much so that it becomes violent and harmful. However, both agreed that the Internet will run its course based around two schemes: clustering and, the virtue, curiosity.</p>
<p>At both events, I dragged along my clunky PowerBook G4 to take notes (I might add quickly that most of Mac laptop users at both events were using the modernized MacBooks and it makes me a bit envious). Instead of notes, though, I considered liveblogging both events.</p>
<p>Liveblogging basically means to type and publish <em>during</em> the event. From what I&#8217;ve read, the purpose has been to beat other journalists to the digital press. The blogger does not simply play the role of transcriber, but should feel free to comment on subtleties of the event (eg. the speaker walking up to the podium) and to include an immediate subjective analysis.</p>
<p>I want to highlight the key word in my description of &#8220;liveblogging&#8221;: immediate. Again, the purpose appears to be to publish an account of the event as soon as possible, to gain the most attention from the reading audience. However, many nuisances crop up in relation to liveblogging&#8217;s immediate nature.</p>
<p>I believe the first difficulty to approach is how to define the relationship of journalism, or the role that journalism plays, to the general public. The blogger&#8217;s primary concern is one of objectivism. The journalist acts as intermediary between the incident and the audience, and at most times provides an objective reaction in layman&#8217;s terms. Basically, the journalist recounts to the public, word for word (or, that is the ideal situation). However, the journalist should strive for objectivism, to allow for his or her audience to overlay reaction, opinion, and subjectivism on its own.</p>
<p>I don&#8217;t think that liveblogging satisfies the necessity of objectivism. Blogging, inherently, consists of some element of the subjective. Ultimately, opinion and reaction fuel what is known as the Web&#8217;s blogosphere, to create a continual dialogue amongst users. Also, the second by second time limited environments in which these writers work do not allow for any sort of instantaneous judgments. Liveblogging eliminates the need to step back from the event, consider the content, and proceed to analyze.</p>
<p>Where does that leave me? For one, I had no need to beat anyone to the chase; so, really, what was the point of liveblogging? Essentially I just took notes, plain and simple. An interesting experiment: noteblogging. No grammatical priorities, no authorial input. Only what the writer took away from the event.</p>
<p>Well, I definitely take exhaustive notes. I&#8217;ll post both events&#8217; at the conclusion of this post. But in conclusion: liveblogging is fairly worthless. I&#8217;ve read a few over the past week and honestly the sacrifice of style to make a deadline isn&#8217;t worth it.</p>
<p><strong>Print &amp; Film Cartoons: Nearing the Vanguard of East Asian Popular Culture</strong><br />
John Lent</p>
<p>International Journal of Comic Art</p>
<p>Q: why should animation &amp; comics be studied academically?</p>
<p>Comics: &#8216;national book&#8217; Philippines (komiks)</p>
<p>Jap manga: selling in billions every year; why do we have audiences for these media?</p>
<p>Stereotype; academic snobbery to not study comic/animation media</p>
<p>Trends seen in Asian comics/animation in last 20 years</p>
<p>Japan: 1.5/2 billion comic books sold; 45% of printed material in country<br />
dozens of magazine prints that circulate 1 million copies / week</p>
<p>comics/animation: as economic export</p>
<p>Japanese comics: moving into Taiwan/Korea 30/40 years ago, pirated versions</p>
<p>Reaction against Japanese comics abroad<br />
Cartoonists: quit drawing because of double standard: National Compilation and Translation Institute; gov&#8217;t (ie. censorship): letting in Japanese comics, clamping down on Taiwanese comics<br />
Origami Fighters: artists: claimed not influenced by manga: not violent enough, no nudity/sex</p>
<p>South Korea: censorship of Jap comics; Jap cultural products banned from S.K.<br />
1992: interviewed head of ethics commission: how can you censor something that&#8217;s not supposed to be here in the first place?<br />
Jap manga: republished by local publishers: anything that identified ~ as Japanese: removed/edited (ie. Japanese &#8211;&gt; Korean background)<br />
1994: group campaigning against Japanese comic books; upset: Jap comics have such influence in their country; influence = taking away from Korean market;</p>
<p>Korean comics: hard to see difference between Jap/Korean comic books<br />
characters in Korean comics: softer, more emotional (Westerner wouldn&#8217;t pick up on ~)</p>
<p>Hong Kong comic book industry: thriving in &#8217;90s</p>
<p>Japanese comics: impact on SE Asia:<br />
too many people look at negative side of influence<br />
Jap comics: revived comic book industry<br />
US: comic book industry in trouble<br />
influx of Jap comics: helped revive it<br />
modern: everyone drawing everything in same style, same content</p>
<p>Indonesia: reasons why own comics didn&#8217;t do well: economics (cheaper to import Jap comics than create own, local comic had very narrow repetoire while Jap comics covered so many stories/characters, Indonesia: social issues that were taboo that couldn&#8217;t touch even in comics)</p>
<p>Malaysia/Singapore: not comic book tradition until manga imported, same for animation on television<br />
Lot: made own popular comic in Malaysia: based on own childhood in Malaysian country: keeps traditions alive in own comic books</p>
<p>Sri Lankan comics</p>
<p>Impact of Jap comics throughout Asia</p>
<p>Next: growth, changing status of industries in Asia<br />
new companies<br />
globalization<br />
commercialization (merchandise)</p>
<p>governments: getting involved: to expand markets (not just interested in domestic market)<br />
South Korea: 1994: gov&#8217;t: realized most important/profitable cultural export: animation; produced much of America&#8217;s animation<br />
gov&#8217;t: &#8217;94/&#8217;95: pumped a lot of money into animation<br />
Seoul International Comics &amp; Animation Festival &#8217;95<br />
set up Cartoon Network on TV<br />
feature length films<br />
started to expand education in animation/comics<br />
&#8217;93/&#8217;94: 1 or 2 year technical animation colleges; within 5-7 years: number grown to 150 universities, tech colleges, even 6 high school (full animation/comic art departments)<br />
gov&#8217;t: changed status of industry: had many tax breaks</p>
<p>Gila Gila 1978: 1st of humor magazines in Malaysia, then boom followed for these magazines; Gila Gila: top circulated magazine in area (more even than women&#8217;s magazines)</p>
<p>Singapore: number of types of comic book publishers<br />
independent companies<br />
companies that obtain rights from outside<br />
publishers with own publication programs/directions to produce original titles (eg. Asiapac Books)<br />
internet publishers</p>
<p>Philippines: 1 of strongest traditions of comics in Asia &#8217;60s/&#8217;70s: of 150/160 movie titles published / year, 50% of movies animated<br />
many artists: wanted money, better market: worked in US for DC/Marvel comics</p>
<p>Taiwan: modern industry: in some trouble now; 8 major companies down to 6; staff numbers cut<br />
businessmen: looking for short term gains: so won&#8217;t pump money into comic industry<br />
comic artists: not making deadlines, slowing down production</p>
<p>India: moving up in industry: Branson (Virgin): helped Indians start up lines of comics (eg. uses Indian characters/content; global collaboration between international film makers to find stories; seek talent among all creative fields to help create comic book stories)</p>
<p>worldwide: comics/animation: suffer from lack of good stories (also relates to film arena)</p>
<p>why do companies go into animation?<br />
survival strategies:<br />
not just thinking about comic books<br />
expect to make money from lines of merchandise<br />
exist just to recreate japanese comics or import them directly<br />
also could be: wishes to have characters/stories adapted to film, video games, etc.</p>
<p>comics of Asia: multitude: genres, sizes, &amp;c.<br />
normal size, pocket size: for people to transport (eg. during traffic)</p>
<p>comics: reinvented themselves through Internet<br />
webcomics<br />
use on mobile phones (eg. buy pornographic/racy comic in private)<br />
graphic novel: taken off in last decade, esp. in US<br />
other genres: Korea: educational comics (used to study for exams) [Japanese: become them, eg. economic simplified in comics version]<br />
underground comics</p>
<p>4) more recognition/prestige given to animators/comic artists in Asia</p>
<p>5) role of women<br />
years ago: only in Japan as cartoonists<br />
now: even in Pakistan: popular female artist<br />
images of women: changing as well (past: put into demeaning roles)</p>
<p>in China: 2 golden ages of animation; 2nd: ended in 1988<br />
positive aspect: had time and money to produce whatever needed</p>
<p>ended w/ animation: tadpoles searching for mother frog, watercolor animation<br />
Part 1: http://youtube.com/watch?v=_6zK6Y0uUGk<br />
Part 2: http://youtube.com/watch?v=t3oAOvfrBf8</p>
<p><strong>Our World Digitized: The Good, The Bad, and The Ugly</strong><br />
Yochai Benkler (B), Cass Sunstein (S), Henry Jenkins (J), [audience (Q)]</p>
<p>S: grade for internet: C-; &#8220;brilliant insight &amp; cruelty&#8221;<br />
later says: harsh: against realistic ideal;<br />
if you have freedom of choice; can select options liked best, can go home;</p>
<p>B: what is the degree of engagement?<br />
production of common experience: in old mass media: through gov&#8217;t/			advertisements &#8211;&gt; dependencies<br />
what is an elite? democracy: better now: greater number of people (millions) that can 		affect agenda w/o dying out</p>
<p>J: digital enclave:<br />
babble hypothesis: are we in danger of excessive fragmentation?</p>
<p>B: most productive tool to map discourse on net: link analysis (who links to whom, what shape does the network take); looking at data: not seeing &#8216;daily me&#8217; but structured public sphere; shallow network; really what we have: reproduction of mass media: small number of sites being used/looked at;<br />
what we have: google news, social networks, filtering systems, clusters of communities of interests; more fragmented than mass media: yes; better environment to discuss: yes; more communities to obsess: yes; not a utopia, but fragmentation: not imminent</p>
<p>S: group polarization: bring like-minded people together: more in line w/ each other than before meeting in group; Internet operating in this fashion: does not create valid &#8216;democracy&#8217;<br />
linking practices: D/R: cross-linking between each other to high degree: purpose?: to criticize other side<br />
sites cluster, individuals cluster</p>
<p>B: How should we feel about the net as a platform for the public sphere?<br />
practical purposes for politics, for one<br />
What is the arc of culture that is bringing us to the degree of polarization that splits parties (ie. &#8217;94 election) &#8211;&gt; NOT the net, alternative cultural models have to exist<br />
how we are in our conversation when we talk politics: we hang out with friends, when w/ people whose views are on other side: might skirt issues; we talk w/ people with whom with agree; arguments: are definition of who we are<br />
we largely cluster &amp; talk w/ each other: say how right we are, how wrong they are, occasionally listen to the other side</p>
<p>S: Jane Jacobs: serendipity of cities: person/building/~ that stuns you: something foreign to your preexisting experience; in cities: surprise of city: will alter you: what you&#8217;re interested in, what you care about, your aesthetics, your political views<br />
- if people find someone who agrees with them: find them smarter/more likeable<br />
- judgment: depends on what our norms are</p>
<p>YouTube: exemplification of great American city<br />
negative: how many people keep looking over and over of online media in aversion of ~ candidate<br />
empirical hypothesis: will go online to find information that reinforces own judgments</p>
<p>J: Wikipedia: what is says about civil society &amp; collaborative production of knowledge</p>
<p>S: participation: not as huge as portrayed, but: occurs among everyone<br />
can&#8217;t understand Wiki: w/o understanding that everyone has bits of knowledge that others dont&#8217;: comes together in aggregation of information/knowledge<br />
best positive: everyone gets a free encyclopedia<br />
for Wiki to work: norms must be in play: to prevent cruelty/lies to destroy enterprise<br />
hierarchical system on top of collaboration that provides a safeguard</p>
<p>B: no disagreement<br />
first few years: info: largely relevant culturally, then permitted<br />
take issue calling it hierarchy: then Wiki gov&#8217;t: democratic, through people who volunteer, of people w/ consensus/agreement<br />
Wiki: so good but so imperfect at the same time<br />
human cooperation/collaboration: Wiki says it&#8217;s feasible &#8211;&gt; so much so: inconceivable<br />
need new model of cooperation: builds over differences even when some people have more sense of trust</p>
<p>S: vandalism: very high<br />
hierarchical administrators: higher in hierarchy, but mainly: have norms, ie. dignity esp for biographies of people</p>
<p>J: models of citizenship, motivation for participation; educational implications?</p>
<p>B: if you think you can affect the agenda, you walk through the world observing things as arguments rather than simply complaints as people who &#8220;can&#8217;t do anything&#8221; &#8211;&gt; kibitzing; better than sitting in front of TV &amp; just cursing<br />
young peoples&#8217; use of media: not political? kids: play: practice things they&#8217;ll do as adults; play: not just acquisition of skills; kids: growing up looking for things: attitude of seeking<br />
education: if we begin to use affordances of technology to bring into classroom meaningful projects: teach you how to seek information, build networks</p>
<p>S: along certain access: consumers: choose what we want, hope: we&#8217;re not just passive recipients of information<br />
citizen v. consumer: for democratic purposes: norms of consumer: differ greatly from those of citizen<br />
Google: culprit for not defining between citizen/consumer</p>
<p>Q: tools that allow exchange of information affect us? how new tools in future will change exchange, in terms of polarization?</p>
<p>S: people hardwired: 1) cluster w/ like minded others, 2) we&#8217;re curious<br />
virtue of internet: potential to work against clustering and toward curiosity</p>
<p>B: basic question between tools we adopt &amp; how we change/adapt<br />
also: humans: very plastic: we&#8217;re in constant conversation with what we want and what we&#8217;ll adopt</p>
<p>Q: cooperation</p>
<p>B: what makes collaboration successful?</p>
<p>Q: of unexpected results: shared communities: as the grow</p>
<p>S: society: need is greater for degree of common experiences</p>
<p>Q: success of Wiki; other Wikimedia: not as successful</p>
<p>S: LostPedia: ex. of where collaborative production will work: because of intense interest: community that has good norms, intense interest; but: what niche is it fulfilling?<br />
q: why would people want to participate in niche information gathering; to trigger norms of collaboration: have to have sense of &#8216;giving to people&#8217;</p>
<p>B: need subcluster of people who are motivated/passionate of subjective news reporting that is not professional: may not tap well into Internet&#8217;s much more objectivity</p>
<p>Q: objectivity; potential for highly polarized space; larger environmental issue: in US: D vs R: binary opposition</p>
<p>S: biparty system: does it necessarily ensure polarization? no; w/ environment of multiple parties: mutual action to form gov&#8217;t, but majority: think they are better than other parties; in dual party system: some of other side are better than us, we are better than some of them; not winner take all system: total inferiority of the other, not us versus them</p>
<p>B: two-party system: has eliminated left &amp; right and left the middle standing; in US: everyone close to center in terms of the range; squishes together the program instead of greater polarization</p>
<p>Q: in favor of polarization/clusterization</p>
<p>S: empirical work: supports: if likeminded people listen to same people, will be less active in politics; appreciating it: feel more engaged: but pacifying effect<br />
societies: benefit from 1st order diversity &amp; 2nd as well; 1st order: optimal diversity in 1 area: everyone exposed to multiple points of view; 2nd order: diversity across: ie. economics department across universities: society benefits from greater stock of arguments created by polarization</p>
<p>B: ambition that is more substantiative: whether or not you have commitment to the whole</p>
<p>Q: network space vs. real space: small number of people wield huge range of influence: crosses over into the real world: ie. Anonymous</p>
<p>B: new possibility to act maliciously: more scary: should cause us to think of new set of accordances as a bad thing? no.<br />
fear of the freedom of the net &#8211;&gt; freedom of the city: still a bit scary</p>
<p>S: some blogs/sites: permeability/networkedness: very destructive to real people</p>
<p>Q: virtual worlds: where we can see people: how it will affect citizentry?</p>
<p>B: &#8220;you really feel like you&#8217;re in it&#8221;; Second Life: trying to see degree how visual perceptions trigger certain responses</p>
<p>follow up Q: real interactions: face-to-face: changed?</p>
<p>S: doesn&#8217;t really matter much; no differences yet</p>
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