Bowing and Begging: Resisting Anime/Manga Industry Failure Through Fan Loyalty

Cross-posted from the Convergence Culture Consortium.

The Japanese popular culture industry, especially for anime and manga, is an interesting case study for global fandom, but also for global industry. The comics, television, and film industry for animated popular culture in Japan has its own history, structure, and approaches, but over the past five decades, as it has reached millions of new, international viewers, new industries have risen to cater to these fans. Still, with the rise of the Internet and the economic troubles that most industries have gone through over the past decade, both the domestic and international manga and anime industries have been hurting for money, even with a surfeit of fans.

The anime and manga industry is especially volatile, because its domestic and international audiences have utilized the Internet to spread and consume the media at the expense of industrial and commercial models that cannot keep up with the audiences’ changing tastes, modes of consumption, and cultural behaviors of media consumption (sharing with friends, international online distribution, the culture of collectors versus mere viewers, etc.). The industries, both in Japan and elsewhere, must change: however, the success that anime and manga brought a decade ago have influenced the producers of these media to stick with old models that are no longer fully applicable to the current fan cultures that drive the markets.

Today, I want to discuss two very recent issues of the manga and anime industries — in Japan and in America — publicizing comments to fans in a way that might be seen by many as “giving up”: without adapting to technological, cultural, and commercial changes, the industries representatives have voiced concerns to fans by pleading with them to stop behaving as they current are — mostly by using the Internet to circumvent commercial models for their media consumption — and to think ethically about how these behaviors are affecting the respective industries.

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Post Anime Expo: Bringing Home the Spoils

This article might also be subtitled, Is there a future for anime & manga in dealer’s rooms?

Anime Expo was awesome, hands down. If I have panels accepted next year, I will make an effort to return, definitely. And there are many critical comments I can make about Anime Expo, such as the relationship between industry and fans, or the large size of the convention as justification for its importance (though in my opinion it shouldn’t have to be). Today, I’m going to focus on the Anime Expo dealers’ room.

Anime Expo’s dealers’ room is gigantic. If you’ve ever been limited to East Coast conventions, I would estimate its size to be slightly bigger than that of Otakon. For illustration, it took me a half-hour to browse through one-third of the floor, and I only stopped at two booths for a maximum of three minutes each.

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