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	<title>Department of Alchemy &#187; otaku</title>
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		<title>2D Takes Over the 3D City: Akihabara in Otaku Subculture</title>
		<link>http://doalchemy.org/2011/01/2d-takes-over-the-3d-city-akihabara-in-otaku-subculture/</link>
		<comments>http://doalchemy.org/2011/01/2d-takes-over-the-3d-city-akihabara-in-otaku-subculture/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 05:15:24 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2chan.us]]></category>
		<category><![CDATA[akihabara]]></category>
		<category><![CDATA[akio nakamori]]></category>
		<category><![CDATA[anime industry]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[conspicuous consumption]]></category>
		<category><![CDATA[gundam cafe]]></category>
		<category><![CDATA[haruhi suzumiya]]></category>
		<category><![CDATA[hokoten]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[kaichiro morikawa]]></category>
		<category><![CDATA[maid cafe]]></category>
		<category><![CDATA[mechademia]]></category>
		<category><![CDATA[odaiba gundam]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[otaku mecca]]></category>
		<category><![CDATA[paradise]]></category>
		<category><![CDATA[patrick galbraith]]></category>
		<category><![CDATA[pedestrian]]></category>
		<category><![CDATA[personapolis]]></category>
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		<category><![CDATA[tomohiro katou]]></category>
		<category><![CDATA[tsutomu miyazaki]]></category>
		<category><![CDATA[washinomiya shrine]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=986</guid>
		<description><![CDATA[Akihabara within Tokyo, Japan. The crowds are barely noticeable on the main street. Only certain cultural landmarks (eg., red sign) mark Akihabara&#8217;s impact on Tokyo when viewed from a far distance. Up close, the reality of otaku subculture is readily &#8230; <a href="http://doalchemy.org/2011/01/2d-takes-over-the-3d-city-akihabara-in-otaku-subculture/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div align="center"><img src="http://doalchemy.org/images/akiba.png"></div>
<p><center><i>Akihabara within Tokyo, Japan. The crowds are barely noticeable on the main street. Only certain cultural landmarks (eg., red sign) mark Akihabara&#8217;s impact on Tokyo when viewed from a far distance. Up close, the reality of otaku subculture is <a href="http://images.google.com/images?hl=en&#038;q=akihabara">readily apparent</a>.</i></center></p>
<p>The <a href="http://2chan.us/wordpress/2011/01/23/akiba-hokoten-reopened/">2chan.us blog</a> (formerly <i>welcome datacomp</i>) wrote a quick post about the reopening of the pedestrian mall (<i>hokoten</i>, a colloquial abbreviation for 歩行者天国) in Akihabara, saying, &#8220;I find it slightly absurd that no English blog reported on this,&#8221; so I took that as a challenge to finally get something of substance up on the blog. Not much of the ideas presented below are my own: instead, this post represents a synthesis of a lot of the theoretical analysis about Akihabara with recent social and cultural developments. Perhaps the best resource in English is Patrick Galbraith&#8217;s recent article in <u>Mechademia 5: Fanthropologies</u>, &#8220;Akihabara: Conditioning a Public &#8220;Otaku&#8221; Image&#8221; (p. 210 &#8211; 230). This essay builds off of Galbraith&#8217;s foundations in response to the reopening of Akihabara Hokoten.</p>
<p>Akihabara has always been discussed as the &#8220;otaku mecca,&#8221; but not many speak of its importance as part of &#8220;the city.&#8221; The most relevant scholar to tackle this topic is <a href="http://homepage1.nifty.com/straylight/main/index_en.html">Kaichiro Morikawa</a>, famous for his book, <u><a href="http://homepage1.nifty.com/straylight/main/personapolis.html">趣都の誕生 萌える都市アキハバラ</a></u> (also known as &#8220;Learning from Akihabara: The Birth of a Personapolis&#8221;). His argument basically follows that the power of otaku desires have made them manifest in public space. This is an interesting concept, because no where else in the world has subculture or media impacted the physical space so much compared to Akihabara. A side-note, though: Morikawa notes in an updated edition of his text that due to Akihabara&#8217;s fame, it has attracted the media and politics, pushing out real, authentic otaku in favor of those who wish to perform &#8220;otaku-ness,&#8221; boosting the district&#8217;s image <i>as</i> otaku mecca (Galbraith 212). </p>
<p>Akihabara is known as the Electric Town of Tokyo: the technical capital of the city, where you can buy spare mechanical parts in addition to the latest computers, games, and electronics. The growth of Akihabara as an otaku-centric locale occurred after the economic bubble popped in Japan in the late &#8217;80s, which the otaku&#8217;s conspicuous consumption survived. Otaku consumption within Akihabara steadily grew throughout the late &#8217;90s, creating the &#8220;otaku mecca&#8221; as it stands today, teeming with anime-related media stores and speckled with maid cafes.</p>
<p>I won&#8217;t get into the cultural politics over the image of the otaku from the &#8217;80s (Akio Nakamori and Tsutomu Miyazaki) through today, since I&#8217;ve talked about it in various anime con panels and Galbraith does an excellent job covering that ground in his article. Instead, we&#8217;ll work off the some generalist assumptions about Akihabara, namely that 1) otaku became a buzzword in the early &#8217;00s after much negative media throughout the &#8217;90s (negativity displaced in part due to media about otaku and politics directed toward them), 2) Akihabara&#8217;s image as a popular destination for foreign travelers solidified also in the early &#8217;00s, and 3) the live population of visitors to Akihabara via the pedestrian mall, where streets were closed down to allow performers and extra pedestrians, fueled much of the district&#8217;s culture throughout the &#8217;00s. However, on 8 June 2008 (ironically on my birthday), Tomohiro Katou ran his vehicle through Akihabara, exiting to stab people, killing seven and injuring 10 others.</p>
<p>Many feared that Katou&#8217;s actions would hurt Akihabara&#8217;s culture and the positivist otaku image. In reaction to the killings, Miyazaki (Tsutomu) &#8212; having received a life sentence in prison &#8212; was executed. The pedestrian mall, where much of otaku culture was making its impressions (such as the success of the <i>Hare Haru Yukai</i> dance from &#8220;The Melancholy of Haruhi Suzumiya&#8221;), was officially closed, ending its 35-year history (Galbraith 225).</p>
<p>Galbraith ends his article at this temporal point, asking like many other Japanese and worldwide fans, &#8220;If this is Akihabara, where are the otaku?&#8221; Well, two and a half years later, the Akihabara Hokoten has finally reopened. The event made <a href="http://www.nhk.or.jp/news/html/20110123/t10013574491000.html">national news</a> for evening television viewers (hit the link for video in Japanese for those interested). And while the event garnered thousands of returning visitors, not much seems to be different. Otaku culture within Japan in the past two years hasn&#8217;t changed drastically; the Katou/Akihabara murders don&#8217;t seem to have made a large impact on the identity of otaku within Japan: those who like them like them, and the majority that still frown down upon them still do. But in the midst of the &#8220;pedestrian paradise&#8221; closing, while other otaku-related location-based fads have popped up &#8212; most notably <a href="http://en.wikipedia.org/wiki/Washinomiya_Shrine">Washinomiya Shrine</a> and the <a href="http://www.google.com/images?q=odaiba+gundam">Odaiba Gundam</a> &#8212; nothing in comparison to Akihabara has necessarily mobilized otaku. </p>
<p>So if otaku have not been mobilized, does that mean that the Akihabara Hokoten still may have influence on the propagation of otaku culture within Tokyo, as well as throughout the world as Akihabara&#8217;s culture grows more strong with this renewed potential for 3D performance and antics? Perhaps. We cannot dismiss that over the past few years, otaku-centric fads are diminishing: see for example the closing of various maid cafes throughout the district. However, we are also seeing other novel businesses pop up, such as the much-heralded <a href="http://g-cafe.jp/">Gundam Cafe</a>.</p>
<p>The most interesting development that could occur may be related to the development of the visual industry itself. With Tokyo&#8217;s new <a href="http://dankanemitsu.wordpress.com/2010/12/15/tokyo-assembly-passes-bill-156-anti-anime-and-manga-bill-is-now-law/">Bill 156</a> in place and the anime industry losing a bit of steam, how will the revelries of the pedestrian paradise influence these developments? Or vice versa? We may perhaps see anime-related projects that tie some part of the <a href="http://www.itofisher.com/mito/publications/hypersociality.html">media mix</a> strategy into further mobilizing otaku, at least within Akihabara itself. Or the government may crack down on &#8212; or at least monitor &#8212; the activities within Akihabara. We&#8217;ll just have to see how it plays out over the next year.</p>
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		<title>Department of Alchemy Audio Archive &#8211; Episode 5: Keith Vincent on Otaku Sexuality</title>
		<link>http://doalchemy.org/2010/04/department-of-alchemy-audio-archive-episode-5-keith-vincent-on-otaku-sexuality/</link>
		<comments>http://doalchemy.org/2010/04/department-of-alchemy-audio-archive-episode-5-keith-vincent-on-otaku-sexuality/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 23:29:30 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[DoAAA]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[audio archive]]></category>
		<category><![CDATA[boston university]]></category>
		<category><![CDATA[keith vincent]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[psychoanalysis of the beautiful fighting girl]]></category>
		<category><![CDATA[saito tamaki]]></category>
		<category><![CDATA[sexuality]]></category>
		<category><![CDATA[tamaki saito]]></category>
		<category><![CDATA[戦闘美少女の精神分析]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=840</guid>
		<description><![CDATA[On Monday 12 April 2010, my former undergraduate advisor, Keith Vincent, gave a lecture on otaku sexuality, drawing from Saito Tamaki&#8216;s work on otaku in his book, 戦闘美少女の精神分析 (A Psychoanalysis of the Beautiful Fighting Girl; 2000), as part of a &#8230; <a href="http://doalchemy.org/2010/04/department-of-alchemy-audio-archive-episode-5-keith-vincent-on-otaku-sexuality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>On Monday 12 April 2010, my former undergraduate advisor, <a href="http://www.bu.edu/mlcl/people/faculty/vincent.html">Keith Vincent</a>, gave a lecture on otaku sexuality, drawing from <a href="http://en.wikipedia.org/wiki/Tamaki_Sait%C5%8D">Saito Tamaki</a>&#8216;s work on otaku in his book, <a href="http://ja.wikipedia.org/wiki/%E6%96%8E%E8%97%A4%E7%92%B0#.E5.8D.98.E8.91.97.E6.9B.B8">戦闘美少女の精神分析</a> (A Psychoanalysis of the Beautiful Fighting Girl; 2000), as part of a colloquium called <a href="http://www.bu.edu/carnalknowledge/">Carnal Knowledge</a>.</p>
<p>I am happy to say that Keith will be translating Saito&#8217;s book into English with a publication set sometime in Spring 2011.</p>
<div align="center"><img src="http://yamaneko-bookstore.com/modules/shop/images/4872335139.jpg"><br />
<i>Cover art by Murakami Takashi.</i></div>
<p>&nbsp;</p>
<p>Listen below, or use the direct download <a href="http://doalchemy.org/audio/DoAAA-ep5-keithvincentotakusexuality.mp3">here</a> (22 minutes 13 seconds).</p>
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		<title>Moé: Media Meets Reality (Ignite Boston 7 Recording)</title>
		<link>http://doalchemy.org/2010/04/moe-media-meets-reality-ignite-boston-7-recording/</link>
		<comments>http://doalchemy.org/2010/04/moe-media-meets-reality-ignite-boston-7-recording/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 21:11:36 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Blogroll: Anime]]></category>
		<category><![CDATA[ignite boston]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[moe]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=838</guid>
		<description><![CDATA[So, the video from my presentation at Ignite Boston 7 is finally up on YouTube! I had to wait for @igniteboston to upload the original video, but I stripped the audio and pasted in full-view pictures of my slides, so &#8230; <a href="http://doalchemy.org/2010/04/moe-media-meets-reality-ignite-boston-7-recording/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So, the video from my presentation at Ignite Boston 7 is finally up on YouTube! I had to wait for <a href="http://twitter.com/igniteboston/status/11830635736">@igniteboston</a> to upload the original video, but I stripped the audio and pasted in full-view pictures of my slides, so it&#8217;s much easier to see. You can watch the 5-minute video below:</p>
<div align="center"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/7z7NZicOJy8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7z7NZicOJy8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></div>
<p>The key point I want to emphasize from the video: <b>If we look at the economic implications of moé, to increase [I hurriedly said "understand"] sales, most producers nowadays have borrowed from the moé aesthetic and specifically catered to this otaku subculture.</b></p>
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		<title>Department of Alchemy&#8217;s Official Anime Boston Panel Schedule</title>
		<link>http://doalchemy.org/2010/03/department-of-alchemys-official-anime-boston-panel-schedule/</link>
		<comments>http://doalchemy.org/2010/03/department-of-alchemys-official-anime-boston-panel-schedule/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 14:23:32 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[academia]]></category>
		<category><![CDATA[anime boston]]></category>
		<category><![CDATA[Blogroll: Anime]]></category>
		<category><![CDATA[boston]]></category>
		<category><![CDATA[cowboy bebop]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[evangelion]]></category>
		<category><![CDATA[hentai]]></category>
		<category><![CDATA[hynes convention center]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[otakon]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[pilgrimage]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[shinichiro watanabe]]></category>
		<category><![CDATA[theme]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=826</guid>
		<description><![CDATA[Otakon 2009 panel audience. Anime Boston is almost upon us! If you&#8217;re coming up to the city for a weekend at the Hynes, be sure to drop by one or more of my panels to say Hello! Update (Thursday 18 &#8230; <a href="http://doalchemy.org/2010/03/department-of-alchemys-official-anime-boston-panel-schedule/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://doalchemy.org/images/otakon2009-OPEDaudience.jpg" ><img src="http://doalchemy.org/images/otakon2009-OPEDaudience.jpg"></a><br />
<i>Otakon 2009 panel audience.</i></p>
<p><a href="http://animeboston.com/">Anime Boston</a> is almost upon us! If you&#8217;re coming up to the city for a weekend at the Hynes, be sure to drop by one or more of my panels to say Hello!</p>
<p><i>Update (Thursday 18 March 11:30 pm): Time for &#8220;Hentai Manga&#8221; panel has been moved later into the night.</i></p>
<p><i>Update 2 (Monday 22 March 9:30 am): Location for &#8220;Anime Themes&#8221; panel changed. Also, time for &#8220;Cowboy Bebop&#8221; panel moved earlier in the afternoon.</i></p>
<p><i>Update 3 (Monday 29 March 11:10 pm): Time for &#8220;Intro and Ending Themes&#8221; panel has been moved earlier in the day.</i></p>
<p>Friday 12:00 pm noon (Panel 302) &#8211; <b>Introduction to Anime Intro and Ending Themes</b></p>
<p>Friday: 5:30 pm (Panel 306) &#8211; <b>After Cowboy Bebop: The Works of Shinichiro Watanabe</b></p>
<p>Friday/Saturday 1:30 am (Panel 202) &#8211; <b>Chains, Trains, and Happy Endings: Japan&#8217;s Underground Sex Culture</b> (18+)</p>
<p>Saturday 6:00 pm (107 Panel 6) &#8211; <b>On the Road for Anime Pilgrimages</b></p>
<p>Saturday 10:00 pm (Panel 202) &#8211; <b>Impact of Evangelion</b></p>
<p>Saturday/Sunday 1:30 am (Panel 202) &#8211; <b>Hentai Manga: The Good, the Bad, and the Ugly</b> (18+)</p>
<p>Sunday 1:00 pm (Panel 202) &#8211; <b>From Antisocial Loser to Economic Hero: The History of Otakudom</b></p>
<p>Sunday 2:00 pm (Panel 202) &#8211; <b>Anime in Academia</b></p>
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		<title>Accepted Panels for Anime Boston 2010</title>
		<link>http://doalchemy.org/2010/02/accepted-panels-for-anime-boston-2010/</link>
		<comments>http://doalchemy.org/2010/02/accepted-panels-for-anime-boston-2010/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 15:12:42 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[adult comics]]></category>
		<category><![CDATA[anime boston]]></category>
		<category><![CDATA[Blogroll: Anime]]></category>
		<category><![CDATA[costume play]]></category>
		<category><![CDATA[cowboy bebop]]></category>
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		<category><![CDATA[eromanga]]></category>
		<category><![CDATA[genius party]]></category>
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		<category><![CDATA[host club]]></category>
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		<category><![CDATA[love hotel]]></category>
		<category><![CDATA[macross plus]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[no-panty bar]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[pilgrimage]]></category>
		<category><![CDATA[samurai champloo]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[sex industry]]></category>
		<category><![CDATA[shinichiro watanabe]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=793</guid>
		<description><![CDATA[Received word that the following panels have been accepted for Anime Boston 2010: On the Road for Anime Pilgrimages 107 Panel 6 on SATURDAY starting at 06:00:00 PM Many anime reference real-world locations, inspiring otaku to seek out these destinations. &#8230; <a href="http://doalchemy.org/2010/02/accepted-panels-for-anime-boston-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Received word that the following panels have been accepted for <a href="http://animeboston.com">Anime Boston 2010</a>:</p>
<p><b>On the Road for Anime Pilgrimages</b><br />
107 Panel 6 on SATURDAY<br />
starting at 06:00:00 PM</p>
<p><em>Many anime reference real-world locations, inspiring otaku to seek out these destinations. Come discover the significance of the “anime pilgrimage”!</em></p>
<p><strong>After Cowboy Bebop: The Works of Shinichiro Watanabe</strong><br />
306 Panel 2 on FRIDAY<br />
starting at 08:30:00 PM</p>
<p><em>Many fans recognize Cowboy Bebop’s director, but let’s look at his other shows, from Macross Plus to Samurai Champloo to Genius Party and more!</em></p>
<p><strong>Hentai Manga: The Good, the Bad, and the Ugly</strong><br />
107 Panel 6 on SATURDAY<br />
starting at 12:00:00 AM</p>
<p><em>What makes a good ero-manga? We’ll show and support some of the funniest &#038; more artistic adult comics (and hilariously bad, “imaginative” ones too).</em></p>
<p><strong>Chains, Trains, and Happy Endings: Japan’s Underground Sex Culture</strong><br />
202 Panel 5 on FRIDAY<br />
starting at 01:00:00 AM</p>
<p><em>The Japanese sex industry is pretty closeted, but here’s a peephole into host clubs, no-panty bars, hentai magazines, costume play, and love hotels.</em></p>
<p>Apparently I have good word that a number of my other panels will proceed past &#8220;wait list&#8221; status, so I&#8217;ll keep everyone updated here! (You can view the rest of my panels by clicking <a href="http://doalchemy.org/2010/01/anime-boston-2010-panels-preview/">here</a>.)</p>
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		<title>PAX East Update: Officially Chosen as a Panelist!</title>
		<link>http://doalchemy.org/2010/01/pax-east-update-officially-chosen-as-a-panelist/</link>
		<comments>http://doalchemy.org/2010/01/pax-east-update-officially-chosen-as-a-panelist/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 21:09:21 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[boston]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[hynes convention center]]></category>
		<category><![CDATA[internet meme]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[pax east]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=788</guid>
		<description><![CDATA[As of last week, I&#8217;m happy to say that I&#8217;ve been officially chosen to speak at PAX East. I&#8217;ll be talking about Internet memes, niche video games, and really bad imitations of foreign food in Japan (yep, the last one &#8230; <a href="http://doalchemy.org/2010/01/pax-east-update-officially-chosen-as-a-panelist/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As of last week, I&#8217;m happy to say that I&#8217;ve been officially chosen to speak at PAX East.</p>
<p><img src="http://doalchemy.org/images/paxeast2010.jpg"></p>
<p>I&#8217;ll be talking about Internet memes, niche video games, and really bad imitations of foreign food in Japan (yep, the last one <i>does</i> tie in). Check out the panel description below.</p>
<p><b>Memes, Microcultures, and 2D Chicks: Our Future in the Otaku Gamer</b><br />
Saturday 27 March 2010, 1:30 pm, Wyvern Theatre (Hynes Convention Center, Boston, MA)</p>
<p><i>A singing idol who doesn&#8217;t exist. Perverted text adventures boasting dozens of female prizes. And a popular, anime-tized evolution of the classic Space Invaders shooter that has spawned a global fandom. Japan&#8217;s subcultural players are obsessed with games that, well, aren&#8217;t actually about the gaming. Alex Leavitt (Comparative Media Studies, MIT) explains how a new generation of entertainment is succeeding in a market which chooses to de-emphasize the games in favor of the characters. And as the Japanese fans influence the industry through their own amateur initiatives, what will the future of American gaming hold when online fandoms adopt similar appetites?</i></p>
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		<title>Anime Boston 2010 Panels Preview</title>
		<link>http://doalchemy.org/2010/01/anime-boston-2010-panels-preview/</link>
		<comments>http://doalchemy.org/2010/01/anime-boston-2010-panels-preview/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 18:35:09 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[academia]]></category>
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		<guid isPermaLink="false">http://doalchemy.org/?p=785</guid>
		<description><![CDATA[This past weekend was the deadline for panel applications at Anime Boston 2010. After spending the past few weeks brainstorming and cutting down ideas, I finalized 9 panels for this year. Hopefully a bunch of them will be accepted into &#8230; <a href="http://doalchemy.org/2010/01/anime-boston-2010-panels-preview/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This past weekend was the deadline for panel applications at <a href="http://animeboston.com">Anime Boston 2010</a>. After spending the past few weeks brainstorming and cutting down ideas, I finalized 9 panels for this year. Hopefully a bunch of them will be accepted into the official schedule, but for now, here&#8217;s a preview of what might be in store from The Department of Alchemy. <i>Note: the descriptions are extremely short, because the application was limited to 150 characters per panel, so if you want more informaiton on what the panel will include, leave a comment, and I&#8217;ll respond to your inquiry there!</i></p>
<p><b>Anime Boston 2010</b></p>
<p><i>New panels for 2010!</i></p>
<p><b>On the Road for Anime Pilgrimages</b><br />
Many anime reference real-world locations, inspiring otaku to seek out these destinations. Come discover the significance of the &#8220;anime pilgrimage&#8221;!</p>
<p><b>Bite-Size Anime</b><br />
Some anime don&#8217;t fit the film- or TV-length format, so we&#8217;ll take a look at these dwarfs: webisodes, music videos, anthologies, and all things short!</p>
<p><b>Hentai Manga: The Good, the Bad, and the Ugly</b><br />
What makes a good ero-manga? We&#8217;ll show and support some of the funniest &#038; more artistic adult comics (and hilariously bad, &#8220;imaginative&#8221; ones too). </p>
<p><i>Revamped panels for 2010!</i></p>
<p><b>After Cowboy Bebop: The Works of Shinichiro Watanabe</b><br />
Many fans recognize Cowboy Bebop&#8217;s director, but let&#8217;s look at his other shows, from Macross Plus to Samurai Champloo to Genius Party and more!</p>
<p><b>Introduction to Anime Intro and Ending Themes</b><br />
Today, many OP and ED themes are ignored! We&#8217;ll show the best and worst anime themes from Space Battleship Yamato to Evangelion to One Piece and more!</p>
<p><b>From Antisocial Loser to Economic Hero: The History of Otakudom</b><br />
From the 1980s subculture, the concept of the obsessive fan has changed in Japan &#038; America. Come learn the history of the fandom and its obsessions!</p>
<p><b>Chains, Trains, and Happy Endings: Japan&#8217;s Underground Sex Culture</b><br />
The Japanese sex industry is pretty closeted, but here&#8217;s a peephole into host clubs, no-panty bars, hentai magazines, costume play, and love hotels.</p>
<p><b>Anime in Academia</b><br />
Learn about new research, which resources are available, and what&#8217;s necessary to understand the history, trends, and meanings of anime and manga.</p>
<p><b>Impact of Evangelion</b><br />
Neon Genesis Evangelion is the most successful Japanese animation ever. Come learn why Eva matters, and how it had such an impact on Japanese culture.</p>
]]></content:encoded>
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		<title>The Creativity of the Auteur v. The Creativity of the Innovator: Rebuild of Evangelion</title>
		<link>http://doalchemy.org/2010/01/the-creativity-of-the-auteur-v-the-creativity-of-the-innovator-rebuild-of-evangelion/</link>
		<comments>http://doalchemy.org/2010/01/the-creativity-of-the-auteur-v-the-creativity-of-the-innovator-rebuild-of-evangelion/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 20:22:47 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[akiyuki shinbou]]></category>
		<category><![CDATA[asuka]]></category>
		<category><![CDATA[auteur]]></category>
		<category><![CDATA[Blogroll: Anime]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[cut]]></category>
		<category><![CDATA[evangelion 1.0 you are not alone]]></category>
		<category><![CDATA[evangelion 2.0 you can not advance]]></category>
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		<category><![CDATA[hideaki anno]]></category>
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		<category><![CDATA[melancholy of haruhi suzumiya]]></category>
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		<category><![CDATA[narrative]]></category>
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		<category><![CDATA[newtype magazine]]></category>
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		<category><![CDATA[souichirou]]></category>
		<category><![CDATA[toshimichi outsuki]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[yukino]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=777</guid>
		<description><![CDATA[In my last article (Anno as Auteur: Researching Anime Research), I positioned Hideaki Anno (director of Neon Genesis Evangelion, Kare Kano, etc.) as an auteur. That is, a director whose creative power exceeds the studio system (ie., multiple creative artists &#8230; <a href="http://doalchemy.org/2010/01/the-creativity-of-the-auteur-v-the-creativity-of-the-innovator-rebuild-of-evangelion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In my last article (<a href="http://doalchemy.org/2010/01/anno-as-auteur-researching-anime-research/">Anno as Auteur: Researching Anime Research</a>), I positioned Hideaki Anno (director of <i>Neon Genesis Evangelion</i>, <i>Kare Kano</i>, etc.) as an auteur. That is, a director whose creative power exceeds the studio system (ie., multiple creative artists laboring on the same work) to form a unified vision that provides the director with a particular style.</p>
<p>Some of my current academic work revolves around analyzing the Evangelion works as a transmedia franchise, particularly in how fans approach consumption and understand of the entire, vast narrative. I question in particular the reception of the four new Evangelion movies. Since they are not remakes of the Evangelion television series and instead are new visualizations of the Evangelion story, these films appeal to two sorts of fans: the viewers that grew up watching the television series, and a new set of fans that are understanding the Evangelion narrative for the first time. The interrelationship between these two sets of fans &#8212; particularly because they are divided by <i>generation</i> on top of consumptive experience &#8212; poses loads of new questions and problems about how audiences consume transmedia*.</p>
<p>* For example, one set of related comments voiced by fans after having watched the first film focus on how the film is &#8220;a remake of the first six episodes of the television series.&#8221; This, however, is untrue, as the film disregards most of Shinji&#8217;s emotional trauma. But I&#8217;ll break down my thoughts on this topic soon in another article&#8230;</p>
<p>If you have yet to see the films, I suggest watching these trailers to start:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uZeCJ_sfgqc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uZeCJ_sfgqc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
<i>Evangelion 1.0: You Are [Not] Alone, trailer</i></p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/_kMuL_HL2SU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_kMuL_HL2SU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br />
<i>Evangelion 2.0: You Can [Not] Advance, trailer</i></p>
<p>These four films, two of which of course have already been released in Japan, are also a good chance to analyze the idea of auteurism in particular application to Japanese animation. As I said in my last article, a number of visual elements and styles present in Anno&#8217;s <i>Kare Kano</i> resemble those of <i>Evangelion</i>. For example, take a look at the following clip from the 22nd episode of Evangelion, in which an angel &#8220;literally&#8221; rapes Asuka&#8217;s mind.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/68Bp12KGmMk&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/68Bp12KGmMk&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
<i>Neon Genesis Evangelion, episode 22</i><br />
Watch from 6:09, or click <a href="http://www.youtube.com/watch?v=68Bp12KGmMk#t=6m09s" target=_blank>here</a> for a direct link to that time. Watch it until about 7:00.</p>
<p>The quick cuts and flashing words are typical in Evangelion, particularly in times of emotional stress. The style of this scene is even implied in the opening credits sequence to the television series:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/qXoIEDYCF-A&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qXoIEDYCF-A&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
Watch it in full, or <a href="http://www.youtube.com/watch?v=qXoIEDYCF-A#t=1m06s" target=_blank>skip to 1:06</a>.</p>
<p>Similar to the clip of Asuka above, at these points of visual characterization of emotion, comparable visual elements appear in Kare Kano:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/LiChXo39rXQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LiChXo39rXQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
<i>Kare Kano, episode 4</i><br />
Watch from 1:35, or click <a href="http://www.youtube.com/watch?v=LiChXo39rXQ#t=1m35s" target=_blank>here</a> for a direct link to that time. Watch it until 2:50.</p>
<p>A similar thematic element is Anno&#8217;s placement of locative and geographical frames over dialogue. For example, check out this short clip:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/T3JIu53M_cQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T3JIu53M_cQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
<i>Kare Kano, episode 4</i><br />
Watch from 3:46, or click <a href="http://www.youtube.com/watch?v=T3JIu53M_cQ#t=3m46s" target=_blank>here</a> for a direct link to that time. Watch it until 3:58.</p>
<p>From this clip, as well as the previous ones with words, the visual elements are meant to cue metaphoric connections in the viewer&#8217;s mind. It&#8217;s really that simple: the clip above shows an &#8220;under construction sign&#8221; when Yukino (the female character) questions her budding relationship with Souichirou, and then it follows with a stop sign (止まれ), signaling that she should slow down and not get ahead of herself).</p>
<p>We could even present a similar comparison to (auteurist director) Akiyuki Shinbou, who frequently utilizes seemingly arbitrary frames that features places and locations in his animations.</p>
<p>However, after watching the first two Evangelion movies, it appears that the production staff has stripped these emotional elements out of the new narrative entirely. But this should come as no surprise, as the Executive Producer, Toshimichi Outsuki has already commented on the changing face of the Evangelion project. In a NEWTYPE magazine interview (translated for Newtype USA and reproduced <a href="http://forum.evageeks.org/viewtopic.php?t=2053" target=_blank>here</a>), Outsuki states, &#8220;I want everyone &#8212; from hardcore fans of the original work to people who only know it because of the licensed stuff &#8212; to look at it as a standalone film series.&#8221; However, these new innovative changes come at the expense of Anno&#8217;s auteurism. The article reads, &#8220;Otsuki adds that they&#8217;re removing much of the deliberate obfuscation that made Eva infamous: &#8220;Filling works with difficult workds <i>[sic]</i> and concepts in order to create confusion among viewers was a good technique 12 years ago, but not anymore, and one of our primary goals for this project is to turn everyone&#8217;s expectations upside down.&#8221; </p>
<p>This comment is actually pretty interesting in and of itself, because I believe it says much about how Japanese viewers, and particularly otaku in the 1990s, consumed television. That techniques of &#8220;confusion&#8221; were successful might actually inform our understanding of the construction of anime narratives coming into the 2000s. For example, how does this play into the otaku fervor around The Melancholy of Haruhi Suzumiya, which was the next mega-success in the anime industry after Evangelion, but which premiered in 2006. </p>
<p>Continuing from that point, the article also reflects on Evangelion&#8217;s identity as a sign of the anime industry proper:</p>
<blockquote><p><i>The new movies also reflect the staff&#8217;s feelings about the state of the anime industry. It&#8217;s even suggested that this project is a rejection of current anime production philosophy. &#8220;It&#8217;s true that Eva was a huge hit,&#8221; Otsuki says. &#8220;But its success spawned a great deal of confusion and misunderstanding in the in the industry, the end result being a bunch of mass-produced junk. That mindset has persisted for ten years, but now we&#8217;re in a position to prove it wrong. We&#8217;re determined to close the door on the post-Eva era for good.</i></p></blockquote>
<p>I find it incessantly interesting that we can define an era of fan activity and industry production by the effects on <i>one</i> Japanese animation.</p>
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		<title>PAX East Panel Submissions</title>
		<link>http://doalchemy.org/2010/01/pax-east-panel-submissions/</link>
		<comments>http://doalchemy.org/2010/01/pax-east-panel-submissions/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 14:42:57 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[4chan]]></category>
		<category><![CDATA[alex leavitt]]></category>
		<category><![CDATA[america]]></category>
		<category><![CDATA[asia]]></category>
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		<category><![CDATA[clara fernandez-vara]]></category>
		<category><![CDATA[comparative media studies]]></category>
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		<guid isPermaLink="false">http://doalchemy.org/?p=769</guid>
		<description><![CDATA[If you&#8217;re awesome and in Boston, MA from March 26th to 28th, 2010, you&#8217;ll obviously be attending Penny Arcade Expo: East! Today is the deadline for panel submissions, and last night I sent in three presentations that will hopefully make &#8230; <a href="http://doalchemy.org/2010/01/pax-east-panel-submissions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re awesome and in Boston, MA from March 26th to 28th, 2010, you&#8217;ll obviously be attending Penny Arcade Expo: East!</p>
<p><img src="http://doalchemy.org/images/paxeast2010.jpg"></p>
<p>Today is the deadline for panel submissions, and last night I sent in three presentations that will hopefully make it onto the schedule in a few months. Check them out below!</p>
<p>1) <b>Memes, Microcultures, and 2D Chicks: Our Future in the Otaku Gamer</b></p>
<p><i>A singing idol who doesn&#8217;t exist. Perverted text adventures boasting dozens of female prizes. And a popular, anime-tized evolution of the classic Space Invaders shooter that has spawned a global fandom. Japan&#8217;s subcultural players are obsessed with games that, well, aren&#8217;t actually about the gaming. Alex Leavitt (Comparative Media Studies, MIT) explains how a new generation of entertainment is succeeding in a market which chooses to de-emphasize the games in favor of the characters. And as the Japanese fans influence the industry through their own amateur initiatives, what will the future of American gaming hold when online fandoms adopt similar appetites?</i></p>
<p>2) <b>Exploring International Geek Cultures Through Games</b></p>
<p><i>Even in the era of Internet forums and online gaming communities, our understanding of how and why geeks come together through games is pretty pathetic. From Europe to Asia to America, this panel takes a look at the technological environment in which gamers grew up and the transnational space in which geeks play today. Join Alex Leavitt (Comparative Media Studies, MIT) as he moderates a discussion between Philip Tan (Singapore-MIT GAMBIT Game Lab), Prof. Mia Consalvo (Visiting Professor, MIT), and Dr. Clara Fernández-Vara (GAMBIT) on the modern convergence and recurrent differences of the national geek factions that make up the global gaming ecosystem.</i></p>
<p>3) <b>Trolling the Tubes: Culture Hacking Through Online Gaming</b></p>
<p><i>Thousands of Internet users cultivate pixelated gardens in Farmville, raise cyber-chickens in Second Life, and earn livings on Mechanical Turk without realizing that they are changing the face of online culture. From FreeRice to OKCupid, from gold miners in China to 4chan-ers in America, Alex Leavitt (Comparative Media Studies, MIT) takes a look at how online communities are redefining our friends, reorganizing our lives, and restructuring our society into a gaming culture. What will the future of the Internet look like when social networking might mean a social battleground of bots, trolls, and colorful flamewars?</i></p>
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		<item>
		<title>Western Otaku (and An Update)</title>
		<link>http://doalchemy.org/2010/01/western-otaku-and-an-update/</link>
		<comments>http://doalchemy.org/2010/01/western-otaku-and-an-update/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 18:57:12 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[comparative media studies]]></category>
		<category><![CDATA[mia consalvo]]></category>
		<category><![CDATA[mit]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=749</guid>
		<description><![CDATA[Happy New Year, 皆さん！ I feel like the blog dropped off in the last few months of 2009, but I finished up all of my PhD applications (albeit having to drop a couple schools in the end) with ease, so &#8230; <a href="http://doalchemy.org/2010/01/western-otaku-and-an-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Happy New Year, 皆さん！ I feel like the blog dropped off in the last few months of 2009, but I finished up all of my PhD applications (albeit having to drop a couple schools in the end) with ease, so hopefully I&#8217;ll be back in the blogging business during the rest of this month! Look forward to (and I&#8217;m actually, finally, serious about this) new essays, commentary, and &#8212; OMG, really? Yes, really! &#8212; new audio podcasts!</p>
<p>In the meantime, take a look at this lecture by Mia Consalvo, who&#8217;s currently a Visiting Professor in the Comparative Media Studies department at MIT (where I work). Last semester, she gave a presentation on &#8220;western otaku&#8221;: American video gamers who interact with Japanese players and culture through MMORPGs. It&#8217;s a good, detailed talk, and you can even see me ask a lengthy set of questions at <b>64m10s</b>. Enjoy!</p>
<p><i>
<p>From Nintendo&#8217;s first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan. Through in-depth interviews with such players, this study investigates how transnation fandom operates in the realm of videogame culture, and how a particular group of videogames players interprets their gameplay experience in terms of a global, if hybrid, industry.</p>
<p>Mia Consalvo is a visiting associate professor in the Comparative Media Studies program at MIT. She is the author of <em>Cheating: Gaining Advantage in Videogames</em> and is co-editor of the forthcoming <em>Blackwell Handbook of Internet Studies</em>.</p>
<p></i></p>
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<p><a href="http://www.viddler.com/explore/mittechtv/videos/8335.m4v">Or download the video!</a></p>
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