Department of Alchemy’s Official Anime Boston Panel Schedule


Otakon 2009 panel audience.

Anime Boston is almost upon us! If you’re coming up to the city for a weekend at the Hynes, be sure to drop by one or more of my panels to say Hello!

Update (Thursday 18 March 11:30 pm): Time for “Hentai Manga” panel has been moved later into the night.

Update 2 (Monday 22 March 9:30 am): Location for “Anime Themes” panel changed. Also, time for “Cowboy Bebop” panel moved earlier in the afternoon.

Update 3 (Monday 29 March 11:10 pm): Time for “Intro and Ending Themes” panel has been moved earlier in the day.

Friday 12:00 pm noon (Panel 302) – Introduction to Anime Intro and Ending Themes

Friday: 5:30 pm (Panel 306) – After Cowboy Bebop: The Works of Shinichiro Watanabe

Friday/Saturday 1:30 am (Panel 202) – Chains, Trains, and Happy Endings: Japan’s Underground Sex Culture (18+)

Saturday 6:00 pm (107 Panel 6) – On the Road for Anime Pilgrimages

Saturday 10:00 pm (Panel 202) – Impact of Evangelion

Saturday/Sunday 1:30 am (Panel 202) – Hentai Manga: The Good, the Bad, and the Ugly (18+)

Sunday 1:00 pm (Panel 202) – From Antisocial Loser to Economic Hero: The History of Otakudom

Sunday 2:00 pm (Panel 202) – Anime in Academia

PAX East Update: Officially Chosen as a Panelist!

As of last week, I’m happy to say that I’ve been officially chosen to speak at PAX East.

I’ll be talking about Internet memes, niche video games, and really bad imitations of foreign food in Japan (yep, the last one does tie in). Check out the panel description below.

Memes, Microcultures, and 2D Chicks: Our Future in the Otaku Gamer
Saturday 27 March 2010, 1:30 pm, Wyvern Theatre (Hynes Convention Center, Boston, MA)

A singing idol who doesn’t exist. Perverted text adventures boasting dozens of female prizes. And a popular, anime-tized evolution of the classic Space Invaders shooter that has spawned a global fandom. Japan’s subcultural players are obsessed with games that, well, aren’t actually about the gaming. Alex Leavitt (Comparative Media Studies, MIT) explains how a new generation of entertainment is succeeding in a market which chooses to de-emphasize the games in favor of the characters. And as the Japanese fans influence the industry through their own amateur initiatives, what will the future of American gaming hold when online fandoms adopt similar appetites?

Aftermath of Anime Boston 2008

Anime Boston just ended a few days ago, but I had a good weekend, given that I only spent the equivalent of one day inside the Hynes Convention Center. I signed up for a blues dancing workshop over at the MIT Student Center for the majority of Saturday, but the lack of time spent at the con was supplanted by my participation in a couple panels. Then again, I still can’t believe I convinced myself to skip the Pillows concert. I mean, c’mon, it’s The Pillows, second only to The Seatbelts. I’ll definitely be on top of my game next year and actually attend for the entire weekend (and of course do a bunch more panels).

I picked up my badge on Thursday night — luckily. The nametag appeared in my hand after only about an hour’s wait, unlike those unfortunate souls that had to retrieve theirs on Friday. Walking along the con, I ran into a line stretching from one end of the center to the other. Thinking it was simply a popular autograph signing, I followed it down to the front, only to find that it led into the registration room. I heard a few rumors that people who hadn’t preregistered waited for up to nine hours (and a few were turned away from registering even after standing in line). Quite a bit of failure there, but I expect the AB staff will be on top of that issue next year.

Since I wasn’t on site for most of the convention, I didn’t attend many events, but I did get a chance to attend the newly-annual formal ball. This year exceeded my expectations compared to last year (AB 2007), and the ticketing system certainly helped speed up the line that kept a lot of people out of 2007′s dance. Not sure if many people realized that MC Frontalot was on stage DJing the event, but there he was (and seemed a bit lonely too). There weren’t as many people dancing this year, and I wonder how the dance staff will try to ameliorate that next year (I think 2007 excelled in terms of people on the dance floor, but maybe that’s because attendees were just psyched for it).

I got to walk around the Artists’ Alley for about an hour and, although I definitely didn’t spend as much on schwag compared to 2007, I picked up one $10 print. It’s such an arresting picture, though, so when I glanced it the drawing stopped me in my tracks, mesmerized for a good fifteen minutes before I decided to purchase it. The artist is Peter Chan (of Toronto, Canada), and you can see a glimpse of the print here. I love the anachronistic quality (which reminds me of the blend that Shinichiro Watanabe makes in Samurai Champloo.

Most of my other time was spent on panels. I was given permission to host three panels, but I only decided to go through with two of them (Learning Japanese Through Anime was cancelled). Kent, Alicia, and I hosted one panel called Trescaflowgun on Saturday night, at which we did a comparison-contrast of Trigun with Escaflowne, focusing on art designs, narrative styles, and plot devices. I guess you could call it a Comparative Literature take on anime. Overall, we had a surprisingly medium turnout, since we were slotted against the Masquerade, but there were a number of people that came in thinking we were going to present a fan parody. Ultimately, I view this first panel of ours as a practice round for the success that would be Sunday’s panel.

On Sunday afternoon, I presented a talk (again, with Kent and Alicia) entitled Globalization, Technology, and the American Otaku to an audience of about forty people. Borrowing and applying ideas from Thomas Friedman’s The World is Flat and a number of the blogs, scholarly articles, and podcasts ingested from MIT’s Comparative Media Studies program, I discussed the past, current, and future state of the Japanese animation culture in America and primarily how it has been influenced by the Internet and international convergence and collaboration. Thanks to Alicia and Kent who provided some good commentary on club fandom, the Cosplay.com community, and particularly the reception of texts while access is easy and the diversity large. The panel lasted only an hour, and we spent a good amount of time fielding solid questions from the audience, so I had to omit a few items due to the time constraints. We actually had a pretty good write-up of the panel over at Pop Culture Shock, so check it out. It’s a good thumbs-up for anyone interested in attending my panels next year, hint hint!

Definitely going to plan to 1) be at the convention for the entire weekend next year, 2) submit more panels and hopefully present them, and 3) try to go for a Press Pass, because I’d like to snag a few interviews and conduct a bit of formal research, which I might be able to get funded by my university. But I still have Otakon and Connecticon on the list for this summer, so let’s get to those first!