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	<title>Department of Alchemy &#187; gainax</title>
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		<title>Information on Early English-Language Adult Manga</title>
		<link>http://doalchemy.org/2010/05/information-on-early-english-language-adult-manga/</link>
		<comments>http://doalchemy.org/2010/05/information-on-early-english-language-adult-manga/#comments</comments>
		<pubDate>Tue, 25 May 2010 22:06:32 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[adult manga]]></category>
		<category><![CDATA[anime boston]]></category>
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		<category><![CDATA[antarctic press]]></category>
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		<category><![CDATA[dirty pair]]></category>
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		<category><![CDATA[suehiro maruo]]></category>
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		<guid isPermaLink="false">http://doalchemy.org/?p=871</guid>
		<description><![CDATA[As you may have known, one of the panels I presented at Anime Boston was &#8220;Hentai Manga: The Good, the Bad, and the Ugly.&#8221; While the panel went smoothly, it suffered from severe lack of preparation and an oversight that &#8230; <a href="http://doalchemy.org/2010/05/information-on-early-english-language-adult-manga/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As you may have known, one of the panels I presented at Anime Boston was &#8220;Hentai Manga: The Good, the Bad, and the Ugly.&#8221; While the panel went smoothly, it suffered from severe lack of preparation and an oversight that I would have too much content. The reality was that I blew through the content and finished unbelievably quickly (ironically, I had taken <i>out</i> content because I had misjudged the length).</p>
<p>Anyway, I was contacted a few weeks later by a fan pseudo-named DocWatson, who wanted to offer some information that I wish I had discovered before giving the panel. The fact that it&#8217;s a bit difficult to find this kind of info readily in a few searches prompted me to post DocWatson&#8217;s information online (with permission) in case anybody might find it usable in the future.</p>
<p><span id="more-871"></span></p>
<p><u>Bondage Fairies</u> was originally published in America in 1994 (issue #1 is dated March) by Antarctic Press under their then-new Venus Comix imprint, not by Eros Comix and Studio Proteus in 1999 or 2000. (Studio Proteus&#8217; edition of <u>The Original Bondage Fairies</u> was a license rescue.)</p>
<p><i>More info:</i></p>
<p><a href="http://milehighcomics.com/cgi-bin/backissue.cgi?title=12115885482">http://milehighcomics.com/cgi-bin/backissue.cgi?title=12115885482</a><br />
<a href="http://animemania01.tripod.com/mangaa_i.htm#B">http://animemania01.tripod.com/mangaa_i.htm#B</a> (visiting the main site <a href="http://animemania01.tripod.com/">here</a> provides a treasure trove of information)</p>
<p>To the best of my knowledge, it is true that <u>Bondage Fairies</u> was the first serialized pornographic manga to be commercially published in English, but there were a number of earlier one-shots.</p>
<p>Catalan Communications published the graphic novel <u>Goodbye and Other Stories</u> by Yoshihiro Tatsumi, which to my recollection includes a story about a Japanese retiree who, feeling unappreciated by his family, spends all of his savings on a fling with a prostitute.</p>
<p><i>More info:</i></p>
<p><a href="http://www.worldcat.org/title/good-bye-and-other-stories/oclc/18424098">http://www.worldcat.org/title/good-bye-and-other-stories/oclc/18424098</a><br />
<a href="http://www.goodreads.com/book/show/1374320.GoodBye_and_Other_Stories">http://www.goodreads.com/book/show/1374320.GoodBye_and_Other_Stories</a></p>
<p>Last Gasp published the erotic grotesque story &#8220;Santa and New Year&#8217;s&#8221; by Hiromi Haraguchi in <u>Sexy Stories from the World Religions</u> #1 (copyright 1990).</p>
<p><i>More info:</i></p>
<p><a href="http://milehighcomics.com/cgi-bin/backissue.cgi?title=73253497318">http://milehighcomics.com/cgi-bin/backissue.cgi?title=73253497318</a></p>
<p>Gainax&#8217;s General Products published <u>Mega Comics</u> (1991?), which I recall had at least one pin-up illustration by Hiroyuki Utatane, and possibly a story by him.</p>
<p><i>More info:</i></p>
<p><a href="http://www.animenation.net/blog/2007/04/27/ask-john-which-japanese-anime-companies-have-failed-in-america/">http://www.animenation.net/blog/2007/04/27/ask-john-which-japanese-anime-companies-have-failed-in-america/</a></p>
<p><a href="http://milehighcomics.com/cgi-bin/backissue.cgi?title=52843551381">http://milehighcomics.com/cgi-bin/backissue.cgi?title=52843551381</a></p>
<p><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=7169">http://www.animenewsnetwork.com/encyclopedia/people.php?id=7169</a></p>
<p>The British art gallery Lowe Culture published <u>Manga, Comic Strip Books from Japan</u> (ISBN 1873184026) for a October-December 1991 exhibition of manga; a full description/citation <a href="http://comics.lib.msu.edu/rri/jrri/japan_a.htm">here</a>.</p>
<p><i>More info:</i></p>
<p><a href="http://www.helenmccarthy.org/Helen%27s%20Books.html">http://www.helenmccarthy.org/Helen%27s%20Books.html</a></p>
<p>The books contains selections from the eroguro collection <u>National Kid</u> (&#8220;Kokuritsu shonen&#8221;) by Suehiro Maruo, and the complete story &#8220;Paper Theater&#8221; (&#8220;Yumegeshiki: A vision of dreams&#8221;) by Mitsuhiko Yoshida, which is about a young girl&#8217;s erotic dream and menarche. The volume is also valuable for its nearly complete list of early English-translated manga.</p>
<p>Antarctic Press translated an erotic Dirty Pair doujinshi as <u>H-Bomb</u> #1 (dated May 1993).</p>
<p><i>More info:</i></p>
<p><a href="http://milehighcomics.com/cgi-bin/backissue.cgi?title=38311924824">http://milehighcomics.com/cgi-bin/backissue.cgi?title=38311924824</a></p>
<p><u>H-Bomb</u> was excepted and translated from this doujinshi: <a href="http://doujinshi.mugimugi.org/book/86491/">http://doujinshi.mugimugi.org/book/86491/</a> &#038; <a href="http://doujinshi.mugimugi.org/book/149963/">http://doujinshi.mugimugi.org/book/149963/</a></p>
<p>(UPDATE: The first story was taken from one or both of these: <a href="http://doujinshi.mugimugi.org/book/125743/">http://doujinshi.mugimugi.org/book/125743/</a> &#038; <a href="http://doujinshi.mugimugi.org/book/147596/">http://doujinshi.mugimugi.org/book/147596/</a>. It&#8217;s credited to <u>Prescription 1+2</u>, published by Yoshimasa Watanabe&#8221; (sic). I just happened to be reading this &#8220;Ask John&#8221; column, and realized that I had been partially wrong: <a href="http://www.animenation.net/blog/2009/05/15/ask-john-how-is-doujinshi-received-in-america-part-2/">http://www.animenation.net/blog/2009/05/15/ask-john-how-is-doujinshi-received-in-america-part-2/</a>.)</p>
<p>I ran across and bought it at (IIRC) last year&#8217;s Anime Boston. It&#8217;s dated 4-12-30, which I assume is from Heisei 4 (1992), and that year&#8217;s Winter Comiket.</p>
<p>As a side note, Antarctic Press was followed by A.D. Vision&#8217;s short-lived imprint Graphic Visions, which published <u>Magical Twilight</u> #1 in May 1995, and by Fantagraphics Books&#8217; Eros Comix and Studio Proteus, which published the first issues of <u>Princess of Darkness</u> and Hiroyuki Utatane&#8217;s <u>Temptation</u> in August 1995 (per AnimeMania and my own copies).</p>
<p><i>More info:</i></p>
<p><a href="http://animemania01.tripod.com/mangaj_r.htm#M">http://animemania01.tripod.com/mangaj_r.htm#M</a></p>
<p><a href="http://milehighcomics.com/mcgi-bin/search.cgi?action=smpublisher&#038;publisher=GRVS">http://milehighcomics.com/mcgi-bin/search.cgi?action=smpublisher&#038;publisher=GRVS</a></p>
<p>I also wanted to point out that both <u>Pink Sniper</u> and the first volume of <u>Take On Me</u> (as <u>Domin-8 Me!</u>) are available in English from Eros Comix.</p>
<p><i>More info:</i></p>
<p><a href="http://ssl.eroscomix.com/cart/">http://ssl.eroscomix.com/cart/</a> (bottom)</p>
]]></content:encoded>
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		<item>
		<title>We&#8217;re Back&#8230;</title>
		<link>http://doalchemy.org/2009/06/were-back/</link>
		<comments>http://doalchemy.org/2009/06/were-back/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 20:13:41 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[academia]]></category>
		<category><![CDATA[anime expo]]></category>
		<category><![CDATA[baltimore]]></category>
		<category><![CDATA[Blogroll: Anime]]></category>
		<category><![CDATA[boston]]></category>
		<category><![CDATA[california]]></category>
		<category><![CDATA[crunchyroll]]></category>
		<category><![CDATA[digital manga]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[doujinshi]]></category>
		<category><![CDATA[eigoMANGA]]></category>
		<category><![CDATA[emanga]]></category>
		<category><![CDATA[ending theme]]></category>
		<category><![CDATA[evangelion]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[funimation]]></category>
		<category><![CDATA[gainax]]></category>
		<category><![CDATA[gundam]]></category>
		<category><![CDATA[gurren lagann]]></category>
		<category><![CDATA[imaishi]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[iran election]]></category>
		<category><![CDATA[kcjs]]></category>
		<category><![CDATA[kouga]]></category>
		<category><![CDATA[kuroda]]></category>
		<category><![CDATA[kyoto]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[mizushima]]></category>
		<category><![CDATA[morikawa]]></category>
		<category><![CDATA[morning musume]]></category>
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		<category><![CDATA[nishigori]]></category>
		<category><![CDATA[nishimura]]></category>
		<category><![CDATA[nozomi]]></category>
		<category><![CDATA[nyc]]></category>
		<category><![CDATA[open video conference]]></category>
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		<category><![CDATA[Production I.G.]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[right stuf]]></category>
		<category><![CDATA[SPJA]]></category>
		<category><![CDATA[studies]]></category>
		<category><![CDATA[tokyo]]></category>
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		<category><![CDATA[VIZ Media]]></category>
		<category><![CDATA[web ecology project]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=609</guid>
		<description><![CDATA[But then off again to Anime Expo! Sorry for the aberrant hiatus, everyone. Been really busy in the past few weeks with: - Open Video Conference, where I spoke about the anime fandom&#8217;s balancing act of video culture and copyright &#8230; <a href="http://doalchemy.org/2009/06/were-back/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm1.static.flickr.com/49/182662625_fd57c670d1.jpg"></p>
<p>But then off again to <a href="http://anime-expo.org">Anime Expo</a>!</p>
<p>Sorry for the aberrant hiatus, everyone. Been really busy in the past few weeks with:</p>
<p>- <a href="http://openvideoconference.org">Open Video Conference</a>, where I spoke about the anime fandom&#8217;s balancing act of video culture and copyright law<br />
- <a href="http://webecologyproject.org">Web Ecology Project</a>: We released a white paper full of quantitative analysis about how ideas move in the discourse regarding the Iranian Election on Twitter<br />
- Hanging out in NYC with the crew from my Kyoto study abroad group (<a href="http://www.ogp.columbia.edu/pages/noncolumbia_students/fall-spring-ay/kyoto/">KCJS</a>)</p>
<p>I really want/need to write articles this week, so I&#8217;ll try to get a lot of content up soon. But I have a lot on my plate right now, specifically fandom research in California and drawing up grant proposals for fandom research in Boston and Tokyo.</p>
<p>Good news is that come Thursday I&#8217;ll be in Los Angeles, speaking at Anime Expo. I have four panels lined up, which are:</p>
<p><b>Anime and Manga in Academia</b><br />
Saturday, July 04, 2009 6:00pm to 6:50pm &#8211; LP 2<br />
<i>Whether you have just begun studying anime and manga seriously or are already well into your studies, this panel will guide you on the path from fan to established Japanese popular culture scholar.</i></p>
<p><b>Introduction to Anime/Manga Studies</b><br />
Friday, July 03, 2009 10:30am to 11:20am &#8211; LP 3<br />
<i>Ever wanted to write a school paper on religion in Naruto? Read a book on Neon Genesis Evangelion? Or even get a college degree in otaku studies? Come meet the members of the Anime/Manga Research Circle!</i></p>
<p><b>The Problem with Otaku</b><br />
Sunday, July 05, 2009 12:00pm to 12:50pm   LP 2<br />
<i>From 1980s science fiction geeks, the concept of otaku has wholly transformed in Japan and America. We’ll examine the history and controversies of the most crucial part of the anime fandom: the fans.</i></p>
<p><b>Without Watching the Anime: Opening &#038; Ending Themes</b><br />
Friday, July 03, 2009 6:00pm to 6:50pm   LP 3<br />
<i>When we watch anime, we tend to ignore what begins and ends series. But these small clips matter too! We’ll discuss history and music, and show some of the most influential OPs &#038; EDs out there.</i></p>
<p>The rest of my potential schedule looks like this:</p>
<p><span id="more-609"></span></p>
<p><b>Thursday</b><br />
- Digital Manga Publishing Industry Panel &#038; eManga Demonstration (will miss due to plane arrival)<br />
- Kouga Guest Panel (may miss due to plane arrival)<br />
- Morikawa Guest Panel (may miss due to plane arrival)<br />
- Morning Musume Guest Panel<br />
- Imaishi &#038; Nishigori Guest Panel<br />
- Right Stuf &#038; Nozomi Entertainment Industry Panel<br />
- eigoMANGA Industry Panel<br />
- Japan&#8217;s Hottest Doujin Videogames<br />
- Gainax Focus Panel<br />
- The Making of Gurren Lagann Documentary</p>
<p><b>Friday</b><br />
- Introduction to Anime/Manga Studies<br />
- Mizushima &#038; Kuroda Guest Panel<br />
- Gundam: The 30 Year Anniversary<br />
- Manga as High Art<br />
- VIZ Media Anime &#038; Manga Panel<br />
- Evangelion 1.0.1 Panel (won&#8217;t have time to see the movie due to&#8230;)<br />
- Without Watching the Anime: OPs &#038; EDs</p>
<p><b>Saturday</b><br />
- The Indecent Otaku Comedy Hour<br />
- Nightow &#038; Nishimura Guest Panel<br />
- Digital Distribution of Anime &#038; Manga<br />
- FUNimation Industry Panel<br />
- Anime &#038; Manga in Academia</p>
<p><b>Sunday</b><br />
- Directors Panel [or] Breaking Into Anime Journalism [or] Convention Feedback Session<br />
- Crunchyroll Panel [or] SPJA Board of Directors Panel<br />
- The Problem with Otaku<br />
- Production I.G.<br />
- Closing Ceremonies</p>
<p>Also, I&#8217;m still scheduled to speak on a number of panels at <a href="http://otakon.com">Otakon</a>, so if you&#8217;re not available to fly out to California this week, I&#8217;ll see you in Baltimore!</p>
]]></content:encoded>
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		<title>Does the American Anime Fandom Need Bloggers?</title>
		<link>http://doalchemy.org/2009/05/does-the-american-anime-fandom-need-bloggers/</link>
		<comments>http://doalchemy.org/2009/05/does-the-american-anime-fandom-need-bloggers/#comments</comments>
		<pubDate>Tue, 12 May 2009 01:14:08 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2channel]]></category>
		<category><![CDATA[anime expo]]></category>
		<category><![CDATA[anime genesis]]></category>
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		<category><![CDATA[miyazaki]]></category>
		<category><![CDATA[otaku]]></category>
		<category><![CDATA[patrick macias]]></category>
		<category><![CDATA[shoko nakagawa]]></category>
		<category><![CDATA[shokotan]]></category>
		<category><![CDATA[tengen toppa gurren lagann]]></category>
		<category><![CDATA[義理]]></category>

		<guid isPermaLink="false">http://doalchemy.org/?p=490</guid>
		<description><![CDATA[I&#8217;ve had this short interview with Shoko Nakagawa at Anime Expo 2008 from Anime Genesis in my Firefox tab queue for a number of weeks, but I finally got around to clicking play this evening. If Japanese otaku fandom is &#8230; <a href="http://doalchemy.org/2009/05/does-the-american-anime-fandom-need-bloggers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/gZQY1fRlgdZG" type="application/x-shockwave-flash" width="480" height="294" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p>I&#8217;ve had this <a href="http://anime-gen.com/ax-%E2%80%9808-shoko-nakagawa-interview-video/">short interview</a> with Shoko Nakagawa at Anime Expo 2008 from <a href="http://anime-gen.com/">Anime Genesis</a> in my Firefox tab queue for a number of weeks, but I finally got around to clicking play this evening.</p>
<p><span id="more-490"></span></p>
<p>If Japanese otaku fandom is a bit under the radar for you, Nakagawa-san&#8217;s name has garnered a lot of attention in the past couple years. Besides obviously <a href="http://www.youtube.com/watch?v=e6SD4vgvWDg">singing the intro theme</a> to Gainax&#8217;s <a href="http://en.wikipedia.org/wiki/Tengen_Toppa_Gurren_Lagann">Tengen Toppa Gurren Lagann</a>, &#8220;Shokotan&#8221; (as many fans call her) is notorious for calling herself an otaku (or, well, &#8220;not really&#8221;). Whether or not she cares about authenticity, she runs a <a href="http://blog.excite.co.jp/shokotan/">blog</a> on which she at least sometimes posts about otakudom. Patrick Macias wrote up an article about her for the Japan Times at the beginning of this year if you&#8217;re interested in reading that <a href="http://search.japantimes.co.jp/cgi-bin/fm20090109r1.html">here</a>. </p>
<p>The blog must be mentioned, since it caused a stir on 2channel, but particularly because in the Anime Genesis interview above, she draws a connection between blogging, the Japanese otaku community, and the contemporary reception of otaku in Japan. If you were too lazy to watch, the translation reads, &#8220;Times have changed and the otaku culture is certainly more accepted in Japan right now, because everyone blogs and there are community sites where you can share your interests with other people.&#8221; I&#8217;m not so certain if the public sentiment toward otaku has improved because of blogging. But it seems that Nakagawa-san suggests at minimum a stronger, maybe even reestablished, sense of community among otaku in Japan, certainly post-<a href="http://en.wikipedia.org/wiki/Tsutomu_Miyazaki">Miyazaki</a>. Obviously there&#8217;s been a huge cultural shift in otaku habits to the Internet, particularly at <a href="http://en.wikipedia.org/wiki/2channel">2channel</a>. However, I can&#8217;t really judge the relative impact of the Internet on Japanese fandom, mainly due to the dichotomy between blogging and general Internet communities and where 1) discussion, 2) critique, and 3) socializing occurs. </p>
<p>The Internet has also visibly helped out the American fandom in solidifying regional bases and connecting fans on a wider scale across the nation (which of course is much larger than Japan). But my thought is whether the American fandom <i>needs</i> anime bloggers. Japan for the most part lacks any events similar to American anime conventions, so I can understand how blogs have aided in the dissemination of ideas for otaku. However, anime conventions in the United States were created for the explicit purpose of connecting fans to watch and discuss Japanese animation. As a lot of the fandom established headquarters on the Internet, we saw the convention circuit explode with new faces and names, as staff circles could be more easily formed and marketing of events more easily announced. But what has blogging as a medium done for the American fandom?</p>
<p>First, I must distinguish between the mediums over which fans communicate. Basically, there exist forums and blogs, which serve different purposes: the former to foster discussion, the latter stimulate long-form writing. In theory, blogging would have replaced fanzine articles. But I&#8217;m not so sure that it has. In my limited experience of looking at anime blogs, I see more articles relates to episode-centric impressions than anything else, but how many times does this observation have to be repeated?</p>
<p>One thing we certainly don&#8217;t see much of anymore is fansites. The fall of Geocities possibly heralds the end of that form of fan-propelled curation of information. But with free services like blogs replacing services like web hosting, we won&#8217;t see much more of the intense excavation of series as we did with fansites, on which the creators wrote as much as possible about one (or more) series. The modern equivalent of this is Wikipedia, which I suppose might make fansites pointless. </p>
<p>But if blogs aren&#8217;t going to connect fans to information, or at least critique, then I&#8217;m not so sure that blogs matter in the long run to the anime fandom. Or is it really that communication as a fan activity has decreased as well? It seems at modern conventions we see a minority of discussion about anime, with more focus spent on masquerades or what have you (this observation has also been beaten into the ground). But if panels are the only surviving artifact of fans sitting in a room talking about anime, then perhaps the fandom is slowly breaking apart, returning to a bunch of people in the same country watching the same shows. At the same time, though, American fandom hasn&#8217;t suffered from the social affects (ie., 義理) as has the Japanese fandom (here I blatantly mean the repercussions of Miyazaki in 1989). Then there&#8217;s also the question of how many fans actually use blogs or read them at all.</p>
<p>Not many is my assumption. </p>
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		<title>Animated Fan Production in the Anime Fandom</title>
		<link>http://doalchemy.org/2009/03/animated-fan-production-in-the-anime-fandom/</link>
		<comments>http://doalchemy.org/2009/03/animated-fan-production-in-the-anime-fandom/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 05:22:55 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
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		<description><![CDATA[Introduction This article is an attempt to organize thoughts around Otakon 2008&#8242;s epic opening animation as well as the recent Global Shinkai Day over at Crunchyroll. Brief History of Fan Animation Ever since I first started talking about anime on &#8230; <a href="http://doalchemy.org/2009/03/animated-fan-production-in-the-anime-fandom/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><b>Introduction</b></p>
<p>This article is an attempt to organize thoughts around Otakon 2008&#8242;s epic opening animation as well as the recent <a href="http://www.animenewsnetwork.com/news/2009-02-24/crunchyroll-to-stream-3-makoto-shinkai-works-on-8">Global Shinkai Day</a> over at <a href="http://crunchyroll.com">Crunchyroll</a>.</p>
<p><b>Brief History of Fan Animation</b></p>
<p>Ever since I first started talking about anime on panels at conventions (or just telling people about it in academia), I&#8217;ve always shown the famous Gainax productions, Daicon III and Daicon IV. These short animated works were exhibited at the annual Japanese Science Fiction Convention in 1981 and 1983, respectively.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/6xLAVWf-N3c&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/6xLAVWf-N3c&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object><br />
Daicon III, 1981</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/m5jwuXMPnZQ&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/m5jwuXMPnZQ&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object><br />
Daicon IV, 1983</p>
<p>Each video was drawn by hand by a group of friends that would <i>later</i> form the animation studio, Gainax. In other words, real production studios did not produce the shorts, but <i>fans</i> of anime who took their creative capacity to a new level. Not only did these fans produce an entirely novel creation, but they pulled from popular interests of the fandom (the fandom at that time centered in global [and highly American] science fiction and Japanese animation) and created homages in celebration of the medium (a good example for American fans is the reference to Star Wars, which is evident in Darth Vader&#8217;s appearance in Daicon IV).</p>
<p>Eventually the Daicon animations influenced fans on such a global scale that this genre of &#8220;opening animation&#8221; spread to American conventions. In 1992, at Anime Expo in California (one of the earliest occurrences, though of course not the first, of anime conventions in the United States), a few fans at Running Ink Animation Productions produced the fifteen-minute <a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=2619">Bayscape 2042</a>.</p>
<p>At Anime Expo 1993, the same fans exhibited another hand-drawn, cel-to-film, short animation called Conscience.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/gIpS_8qHMRg&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/gIpS_8qHMRg&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>Conscience begins with an artistic tip-of-the-hat to the entire history of space-based mecha series, with a scan of space debris followed by distant explosions and a parade of originally-designed fighter ships. The story progresses to a narrative following a young woman on the surface of a planet and her discovery of a princely man and her own fighter pilot, with which she joins the war in the sky above. Like the Daicon series, Conscience pays homage to a American history of fan interest in Japanese animation. For instance, although a bit feeble, the artists attempt an quick imitation of the classic <a href="http://en.wikipedia.org/wiki/Itano_Circus">Itano Circus</a> about halfway through the short.</p>
<p>YouTube currently hosts a few other fan-created opening animations, such as that of AmeCon 2007, which was a digital production by Hel &amp; Scott of the Makenai Team.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/pXM62fOPbq8&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/pXM62fOPbq8&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>In contrast to the previously-mentioned shorts, the AmeCon opening animation follows the form of an anime episode, rather than adhering to what appears to be a trend of Anime Music Video-styled animations. An apparent reason might be that the video, exhibited in 2007, reflects the influences of a generation of fans immersed in a completely different fan culture: one generally removed from science fiction and the quest to obtain any importations of anime from Japan, and one now steeped in a viewership familiar with anime usually broadcast on television and conventions as a common phenomenon across the nation.</p>
<p><span id="more-282"></span></p>
<p><b>The Meta-Nature of Otakon</b></p>
<p>Last summer in 2008, I was lucky enough to attend the fifteenth anniversary of Otakon, the largest Japanese animation convention on the East Coast. The cool thing about Otakon is its meta-nature, which I illustrate by recalling its motto, &#8220;The Convention of Otaku Generation,&#8221; which evokes a parodic reference to Gainax&#8217;s 1991 film <a href="http://en.wikipedia.org/wiki/Otaku_no_Video">Otaku no Video</a>, which possesses the subtitle &#8220;Graffiti of Otaku Generation.&#8221;</p>
<p>In the early part of the year, Otakorp released one of the major announcements leading up to Otakon 2008: <a href="http://www.madhouse.co.jp/">Studio Madhouse</a> would film and produce an opening animation to celebrate the conventions&#8217; fifteenth anniversary.</p>
<p><img src="http://www.otakon.com/images/otakonOP_teaser1.jpg"><br />
<img src="http://www.otakon.com/images/op_color_sample1.gif" height="50%" width="50%"><br />
(Via <a href="http://www.otakon.com/animated.asp">Otakon</a>)</p>
<p>The first Otakon opening animation occurred in 2001, when a staffer produced a 3-D video about the two Otakon mascots running away from killer robots (viewable <a href="http://www.anigrafx.com/demos.html">here</a>, but scroll down to the last video entitled &#8220;Otakon 2001&#8243;). The video makes reference to Otakon and the fandom through sailor suits, samurai katana, Japanese-language marquees, and a too-good Gundam cosplayer.</p>
<p>The opening animation for Otakon 2008 premiered at the opening ceremonies on Friday. <a href="http://animealmanac.com/2008/08/13/the-otaku-pilgrimage-highlights-of-otakon-2008/">Anime Almanac</a> provides a quick, succinct description of the content: <i>The Madhouse animation for Otakon followed this theme by having the con’s red-headed mascots race towards the Baltimore Convention Center. Along the way, they encounter various “obstacles” in the form of pop cultures figures that are easily recognizable to American otaku. This included various Pokemon, Gundums </i>[sic]<i>, Nintendo characters, and other anime-related figures. The male character, Hiroshi, transforms into Rurouni Kenshin to battle these foes, and the female, Hiroko, transforms into Sailor Moon in typical magical girl style. This all leads up to the short’s climax, where Evangelion’s Eva Unit 01 emerges from the convention center to do the final battle with our heroes.</i> At closing ceremonies, the animation was once again shown, but the staff panelists asserted that the short would not be available online due to copyright/contract matters (no specific details were given, except that it could only be shown once per day). Extra points have to be given to Madhouse for adding in subtle references to Otakon culture and history, such as when in 2001 gases in the sewer system made the city&#8217;s manhole covers rocket up off of the street.</p>
<p>Otakon&#8217;s opening animation specifically made homage of the history of convention shorts (especially Otakon 2001&#8242;s original), but the animation was produced not by fans, but an actual Japanese animation studio. Two values are at stake here and I do not want to esteem one over the other. But another fan animation premiered at Otakon was overlooked by the fan media. That, of course, is the opening video for the Otakon AMV contest.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/3GpOxD5rme4&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3GpOxD5rme4&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>After watching the Daicon IV video linked above, you probably will see the multiple references made in the AMV contest intro animation. Since it&#8217;s an AMV, not much of the animation is drawn by the author of the video, but the transformative nature of the piece, I believe, puts it into the same category of fan-produced animation. But obviously, the author, <a href="http://www.animemusicvideos.org/members/members_myprofile.php?user_id=2104">gambitt</a>, used the same music (Twilight, by the Electric Light Orchestra) and even made reference to the flying swords of Diacon IV, instead depicting flying Final Cut Pro icons with which many AMV animators are familiar. Gambitt describes his fanboyish dream of creating a Daicon IV look-a-like, writing, &#8220;<i>I had been looking for the perfect opportunity to re-do or parody Daicon IV for YEARS and had actually attempted a version of this video for AWA 10. The idea wasn&#8217;t there and the technology wasn&#8217;t either for such an ambitious project, so I had to leave it alone. By the time Vic asked me to do the project I was more on the way out of doing AMVs entirely but took this project on because I knew if I could flesh out my idea more it would be the project of a lifetime. I had to use the original song, Electric Light Orchestra&#8217;s &#8220;Twilight&#8221; because of a lot of reasons. For one, the lyrics were perfect for what I wanted to show. Not using it wouldn&#8217;t have made it a great parody. Lastly, Daicon IV is made by a bunch of fans who wanted to make something amazing for their convention. I didn&#8217;t see how my scenario was any different.</i>&#8221;</p>
<p><b>Contemporary Shape of Fan Animation</b></p>
<p>Anime fandom, especially in America, hasn&#8217;t been around for very long. When trying to historicize the medium and its following, we can generalize specific trends or generations or movements, but the fandom has only been around for about half a century, and been identified by the mass media for a little less than thirty years. To speak of &#8220;contemporary,&#8221; then, may do some area or time period injustice; however, I will do my best.</p>
<p>It seems to be the case that, in terms of specifically animated (as opposed to printed, such as manga and doujinshi) works, American fan production is much lower compared to Japanese fan production. I will immediately contradict this statement, though, by stating that, in Japan, the animated fan works have become major productions in the fandom, compared to the American equivalent which are multitudinous though not of as high quality.</p>
<p>The history of animation pre-Internet required highly specialized knowledge and skills pertaining to a professional realm of animation and its related tools. For example, before digital technologies made animation a much simpler process, Japanese anime was produced via the cel-to-film process, in which cels were drawn and painted, then photographed onto the film medium. The wonderful thing about the Internet that I love to repeat is Internet technologies have simplified processes and eliminated barriers to access those new, simple technologies. In the United States and Japan, the popularity of the Caramelldansen videos evidences this power of the Internet to simplify and distribute power.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/UX6e7sO1ss0&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/UX6e7sO1ss0&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>The nature of the video is straightforward and plain. The frames are easily visible and imitable, meaning that they are easy to copy by any fan with a (free) illustration program. Once the frames are drawn and the animation pieced together, a (free) video program will sync the music and animation. (Free) file space on sites like YouTube (America) or Nico Nico Douga (Japan) will host the video, while also spreading the possibility of fan replication as the fad makes its way around the Web. Basically, the Internet and free/easy-to-use software allow for a heightened creation and distribution by fans (and of course most likely for fans, to repeat the process).</p>
<p>A similar trend has influenced America&#8217;s anime music video animators. Anyone with free video editing software and access to RAW video, be it via American DVD releases or Japanese recordings distributed through BitTorrent (as the appearance of subtitles in a video are regarded as sloppy craftsmanship), can create an AMV. Essentially, this raises the status of AMVs in America to that of doujinshi in Japan: both are mass produced cultural products by fans, transforming the original content.</p>
<p>In America, though, not many animated fan works reach a high level of distribution. Contrarily, in Japan, a number of fan works have become production of mass distribution or mass consumption. The most evident example would be Makoto Shinkai, who created his first production, 星の声 (Voices of a Distant Star), on his personal Macintosh computer, with voice acting provided by his intimate acquaintances. Shinkai may be a specialized case, though, because his work was picked up by a production studio, which propelled him into the animation industry, helping him to produce his next two works, 雲のむこう、約束の場所 (The Place Promised in Our Early Days) and 秒速５センチメートル (Five Centimeters Per Second). All three of these were recently released on Crunchyroll for a free viewing period of twenty-four hours, pushing Shinkai into the mainstream, post-broadcast era.</p>
<p>Another example of fan produced works reaching popularity is the <a href="http://en.wikipedia.org/wiki/Touhou_Project">Touhou Project</a>&#8216;s 夢想夏郷 (Summertime Countryside Dream).</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ReRLe67vnKs&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ReRLe67vnKs&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object><br />
(More videos available at <a href="http://www.sankakucomplex.com/2008/12/30/touhou-anime-huge-success/">Sankaku Complex</a>)</p>
<p>The Touhou fandom originally spawned from the popularity of a game creator named ZUN&#8217;s video games. These games feature characters who have limited dialogue throughout the series, but fans appropriated the characters into doujinshi, which feature primarily at Comiket and other Touhou-specific events around Japan. In 2008, the fandom even took over Tokyo Big Site, the largest convention center in Tokyo and host to other major events like Tokyo Game Show and Tokyo International Anime Fair, with over one thousand doujinshi circles participating.</p>
<p>At Comiket 75, the doujin circle Maikaze distributed its own fan-created animation (previewed above). The animation was drawn, animated, and produced entirely by the fans in the circle. The interesting thing to note about the Touhou fandom is that the games&#8217; creator, ZUN, has emphasized his distaste for distribution to the general populace, instead desiring the faithful community to remain a separate entity. He seems to even express a distaste for the potential of the anime to move beyond the Touhou fandom, detailed <a href="http://kourindou.exblog.jp/9178184/"> (and translated <a href="http://www.sankakucomplex.com/2008/12/15/touhou-creator-zun-to-masses-no-touhou-for-you/">here</a>).</p>
<p>Perhaps ZUN&#8217;s intentions might be regarded as focused on maintaining a market around his video games to prevent fans latching solely onto the fan works, but his remarks also highlight an inherent element of general animated fan production: it is made by fans, but also for fans. The production is targeted toward a specific audience, with no recognition of outside viewers. Such specificity allows vague references to make an impact and lend more success to the final product (ie., how Daicon IV works as a cultural product). Identification of the intended target audience, though, also lends a details to predict the potential for fan-produced animation in America. Essentially, it seems impossible for an OAV market (original animation video, also known today as direct-to-DVD productions) to appear in the United States, or possibly anywhere else in the world. Animation, basically, does not have the target audience that it does in Japan, who grew up immersed in an animation culture.</p>
<p>However, non-Japanese markets have pioneers. One, whom I&#8217;ve discussed before, is named Paul &#8220;Otaking&#8221; Johnson, an Englishman who created eruptions all over the Internet-centered anime fandom with his five-part, YouTube-based Fansub Documentary.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/IUYlqLlbix0&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/IUYlqLlbix0&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object><br />
(The other four videos are <a href="http://www.youtube.com/watch?v=yoJ_BWQ9Kow&amp;feature=related">Part 2</a>, <a href="http://www.youtube.com/watch?v=PFu9lh37X34&amp;feature=related">Part 3</a>, <a href="http://www.youtube.com/watch?v=E8oYz1dP0-k&amp;feature=related">Part 4</a>, and <a href="http://www.youtube.com/watch?v=ED3HAEjKUl0&amp;feature=related">Part 5</a>.)</p>
<p>Paul recently released a preview of his anime rendition of the Dr. Who series, in which he heavily relies on old designs for character designs and coloring schemes. He animated and (I believe) voiced the series himself.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/CqR8A8ecKWo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/CqR8A8ecKWo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>Although Paul&#8217;s target audience should be fans of the Dr. Who series, he also bridges celebration of his work into the anime fandom. Of course, his production probably will not reach viewers beyond those two groups (unless they make a random hit on his YouTube page).</p>
<p>Still, I&#8217;m glad to see that non-Japanese fan production, especially high quality and detailed works, are still in the making.</p>
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