Bowing and Begging: Resisting Anime/Manga Industry Failure Through Fan Loyalty

Cross-posted from the Convergence Culture Consortium.

The Japanese popular culture industry, especially for anime and manga, is an interesting case study for global fandom, but also for global industry. The comics, television, and film industry for animated popular culture in Japan has its own history, structure, and approaches, but over the past five decades, as it has reached millions of new, international viewers, new industries have risen to cater to these fans. Still, with the rise of the Internet and the economic troubles that most industries have gone through over the past decade, both the domestic and international manga and anime industries have been hurting for money, even with a surfeit of fans.

The anime and manga industry is especially volatile, because its domestic and international audiences have utilized the Internet to spread and consume the media at the expense of industrial and commercial models that cannot keep up with the audiences’ changing tastes, modes of consumption, and cultural behaviors of media consumption (sharing with friends, international online distribution, the culture of collectors versus mere viewers, etc.). The industries, both in Japan and elsewhere, must change: however, the success that anime and manga brought a decade ago have influenced the producers of these media to stick with old models that are no longer fully applicable to the current fan cultures that drive the markets.

Today, I want to discuss two very recent issues of the manga and anime industries — in Japan and in America — publicizing comments to fans in a way that might be seen by many as “giving up”: without adapting to technological, cultural, and commercial changes, the industries representatives have voiced concerns to fans by pleading with them to stop behaving as they current are — mostly by using the Internet to circumvent commercial models for their media consumption — and to think ethically about how these behaviors are affecting the respective industries.

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We’re Back…

But then off again to Anime Expo!

Sorry for the aberrant hiatus, everyone. Been really busy in the past few weeks with:

- Open Video Conference, where I spoke about the anime fandom’s balancing act of video culture and copyright law
- Web Ecology Project: We released a white paper full of quantitative analysis about how ideas move in the discourse regarding the Iranian Election on Twitter
- Hanging out in NYC with the crew from my Kyoto study abroad group (KCJS)

I really want/need to write articles this week, so I’ll try to get a lot of content up soon. But I have a lot on my plate right now, specifically fandom research in California and drawing up grant proposals for fandom research in Boston and Tokyo.

Good news is that come Thursday I’ll be in Los Angeles, speaking at Anime Expo. I have four panels lined up, which are:

Anime and Manga in Academia
Saturday, July 04, 2009 6:00pm to 6:50pm – LP 2
Whether you have just begun studying anime and manga seriously or are already well into your studies, this panel will guide you on the path from fan to established Japanese popular culture scholar.

Introduction to Anime/Manga Studies
Friday, July 03, 2009 10:30am to 11:20am – LP 3
Ever wanted to write a school paper on religion in Naruto? Read a book on Neon Genesis Evangelion? Or even get a college degree in otaku studies? Come meet the members of the Anime/Manga Research Circle!

The Problem with Otaku
Sunday, July 05, 2009 12:00pm to 12:50pm LP 2
From 1980s science fiction geeks, the concept of otaku has wholly transformed in Japan and America. We’ll examine the history and controversies of the most crucial part of the anime fandom: the fans.

Without Watching the Anime: Opening & Ending Themes
Friday, July 03, 2009 6:00pm to 6:50pm LP 3
When we watch anime, we tend to ignore what begins and ends series. But these small clips matter too! We’ll discuss history and music, and show some of the most influential OPs & EDs out there.

The rest of my potential schedule looks like this:

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Talkin’ About Anime at the Open Video Conference

Been pretty busy this week (as evidenced by the lack of updates). Right now, I’m done in New York, prepping for the Open Video Conference, being held at NYU Law.

I’ll be presenting a talk on Saturday at 5:00 pm called “Online Video Culture: The Case of Fansubs, Anime Music Videos, and Copyright.” What I’m “supposed” to talk about:

The first fansubs (episodes of Japanese animation subtitled by fans, for fans) and AMVs (anime music videos, in which Japanese animation is timed to music) were produced in the United States in the 1980s in fans’ homes on VCR players. Twenty years later, these pieces of videography have proliferated across the Internet, creating an online video culture that has clashed with commercial forces as new issues of distribution and copyright have arisen. Alex Leavitt, a researcher of anime & manga studies and an analyst on the YouTomb project, will discuss the involvement of these fan groups with “illegal” production and file sharing; the videos’ ramifications on copyright law and discussions of free use; and the cultural flow of these fan-produced videos in contention with the new commercial and legal models of streaming sites (Crunchyroll, FUNimation, & Hulu) and sharing hubs (YouTube & Nico Nico Douga).

If you’re interested in awesome talks and interesting people, check out the Open Video Conference website starting on Friday at 10:00 am, because all of the talks will be streaming online for your viewing pleasure. Also, if you can’t take the time out this weekend, all of the talks will be recorded and made available to the world. Check out all the details here.