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	<title>Department of Alchemy &#187; full metal alchemist</title>
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		<title>What Does an Alchemist Look Like? Thoughts on Design &amp; Full Metal Alchemist 2</title>
		<link>http://doalchemy.org/2009/04/what-does-an-alchemist-look-like-thoughts-on-design-full-metal-alchemist-2/</link>
		<comments>http://doalchemy.org/2009/04/what-does-an-alchemist-look-like-thoughts-on-design-full-metal-alchemist-2/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 18:45:57 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
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		<guid isPermaLink="false">http://doalchemy.org/?p=414</guid>
		<description><![CDATA[This is Part II of a series of thoughts on the new second season of Full Metal Alchemist. Read Part I, Seiyuu Politics: Full Metal Alchemist &#038; Voice Actor Idolization. This morning, I got a chance to listen to Anime &#8230; <a href="http://doalchemy.org/2009/04/what-does-an-alchemist-look-like-thoughts-on-design-full-metal-alchemist-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><i>This is Part II of a series of thoughts on the new second season of Full Metal Alchemist. Read Part I, <a href="http://doalchemy.org/2009/03/seiyuu-politics-full-metal-alchemist-voice-actor-idolization/">Seiyuu Politics: Full Metal Alchemist &#038; Voice Actor Idolization</a>.</i></p>
<p>This morning, I got a chance to listen to Anime Pulse&#8217;s podcast of <a href="http://www.anime-pulse.com/2008/07/09/anime-boston-2008-ian-condry/">Professor Ian Condry&#8217;s panel from Anime Boston 2008</a>, in which he relates his research on the production of Japanese animation in his <a href="http://web.mit.edu/condry/www/">upcoming book</a>. I&#8217;ve known the following sentiment for a fair while, but Ian recalls a feeling that many Japanese animators of anime have expressed for a fair while on the topic of digital animation versus older, hand-drawn productions: the former doesn&#8217;t show enough of the human behind the creation. Of course, it comes down to personal aesthetics. But Ian says, &#8220;I had an interesting moment when I was in a cab with a couple of anime producers, and we were just coming back from a studio visit, and we were talking about Shrek. And they just marveled at the ways that flowing hair and the kind of detail that could happen in computer animation was really quite mind-blowing. But then one of the producers said, &#8216;But, y&#8217;know, for all the technical sophistication, we feel like it lacks a little soul. Right? It lacks something.&#8217; And I think that&#8217;s one of the things that they said&#8230; Hand-drawn animation will continue in Japan.&#8221;</p>
<p>I personally had this feeling after recently watching the new release of the first episode of <a href="http://www.fullmetalalchemist.com/">Full Metal Alchemist: Brotherhood</a> (aka. the second season). </p>
<p><span id="more-414"></span></p>
<p>I must begin, though, by stating that the issue doesn&#8217;t come down to cel-animation versus computer animation. The first season of Full Metal Alchemist, released in Japan from late 2003 to late 2004 (and then broadcast in America from 2004 to 2006), relies heavily on digital animation. A number of sketch-based cels (as in non-painted cels) can be found online, but we can safely say that FMA is a digital production. Five years later, though, digital animation has surpassed the techniques of 2004, and we now view entirely different trends in more modern anime productions. </p>
<p>Because the art is constantly changing over time, looking at the evolution of anime (and especially manga, since it&#8217;s drawn by one artist rather than many members of a team) is fairly interesting. One cool thing about anime, for instance, is that since it&#8217;s made for television, you can see how the production studio&#8217;s team improved or worsened throughout the production, simply by watching the broadcast. For manga, it&#8217;s pretty much the same: compare later chapters of the manga to the earlier ones, and you&#8217;ll commonly see significant differences in the character designs, backgrounds, line work, etc. Such evolution is particularly present in Hayao Miyazaki&#8217;s work on the <a href="http://en.wikipedia.org/wiki/Nausica%C3%A4_of_the_Valley_of_the_Wind_(manga)">Nausicaa</a> manga, which <a href="http://en.wikipedia.org/wiki/Kentaro_Takekuma">Takekuma Kentaro</a> explained in a lecture this spring at Kyoto Seika University, entitled <a href="http://2chan.us/wordpress/2009/04/13/japanese-lectureblog-post-translation-the-space-between-anime-and-manga-4-why-is-the-manga-version-of-%E2%80%9Cnausicaa%E2%80%9D-so-hard-to-read-by-takekuma-kentaro/">The Space Between Anime and Manga: #4: Why is the Manga Version of Nausicaa So Hard to Read?</a>, which Ko Ransom skillfully translated over at <a href="http://2chan.us/wordpress/">welcome datacomp</a>. It&#8217;s a must-read piece and provides particularly interesting insights on how art in manga operates in terms of story and content. </p>
<p>So, back to Full Metal Alchemist 2. I&#8217;ve only watched the first episode so far, but I have already noticed a distinct difference in character design and art style compared to the first season. Talking to my former roommate Kent last night tipped me off to an (apparent) opinion expressed online that the second season of FMA resembles the manga a lot more than the first season had. I wondered if this was true, and while watching the episode this morning noticed that the character&#8217;s faces were a lot rounder, the colors were a bit different, and the line strokes were a bit thicker than the first season.</p>
<p>Basically, I noticed three possible differences in the second season compared to the first:</p>
<p>1) The possibility that the design was changed due to digital technologies<br />
2) The possibility that the design was changed to reflect the manga<br />
3) The possibility that the design was changed because of, well, a new character designer</p>
<p>To start, I believe that the third point does not bear much importance in this discussion. It is true that the character designers changed from <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=7497">Yoshiyuki Ito</a> to <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=10234">Hiroki Kanno</a>, but ultimately the <i>character</i> designs do not differ; instead, the <i>art</i> design changes. However, the entire art team was reorganized for the second season, so I can&#8217;t make any solid judgments based on those facts.</p>
<p>The first point makes a bit of sense, but my argument is a bit weak. I want to assert that hand-drawn lines reflect a certain humanness that cannot be reproduced with a mouse and Photoshop, because the art programs used (probably something more advanced than Adobe&#8217;s products?) have been coded to resemble the human form already. Drawing a curved line of variable width on a computer program does not allow for the immediate human correction of said line&#8217;s skew or width by way of pencil and eraser, at least not on a similar scale. </p>
<p><img src="http://doalchemy.org/images/fmacry.png"><br />
<i>For example, in this comparison (where the top image is from the first season of FMA, and the bottom image is from the second season), we notice that the use of bolder lines is particularly evident in the second season, namely the line of Ed&#8217;s facial structure. This, however, may be a reflection of the manga, as will be discussed later.</i></p>
<p>However, I feel that in terms of digital technology, one thing we can examine is the use and modification of color. </p>
<p>If we examine more modern anime, the colors seem bolder and brighter, by far. A basic look at the history of color in anime produces a few interesting points in a very indistinct timeline. Avoiding discussion of black-and-white anime, we can see:</p>
<p>a) Flat colors, as seen in the Cutie Honey intro from 1973</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/cUO2_helmeo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/cUO2_helmeo&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>(However, this does not ignore instances of shading, as seen in the intro to Mazinger Z from 1972.)</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ux3l3TAZVUI&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ux3l3TAZVUI&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>b) The four-layer technique, probably begun in the &#8217;80s, as seen in the movie, Macross: Do You Remember Love from 1984 (and advocated by <a href="http://mightyotaking.deviantart.com/art/OtaKing-s-skin-tone-tutorial-28423609">Paul &#8220;Otaking&#8221; Johnson</a>)</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/a7aMa92XZjE&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/a7aMa92XZjE&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>Which continued on into the &#8217;90s with anime such as Trigun from 1998<br />
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/_z0kvCuMWPQ&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/_z0kvCuMWPQ&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>c) Sometime in the new millenium, a return to flat colors, propelled by (IMO) digital coloring techniques, such as in the first opening of Naruto from 2002.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/joYunscrfNk&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/joYunscrfNk&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></object></p>
<p>Nowadays, the colorization depicted in Example C appears to be the common trend in popular modern anime (my assumption is that it&#8217;s the easiest to produce). It&#8217;s certainly difficult to argue a difference between the first and second season of Full Metal Alchemist, because both seasons use the modern, flat colorization. However, with updates to technology, from my perspective I see those colors becoming much more bold and distinct. Perhaps this also has to do with the switch to digital broadcasting and HD technologies. </p>
<p><img src="http://doalchemy.org/images/fmaed.png"><br />
<i>Here, we see Ed in the first and second seasons, from the top respectively. The first season&#8217;s colors seem a bit fuzzier or faded to me.</i></p>
<p><img src="http://doalchemy.org/images/fmarip.png"><br />
<i>Ed ripping his shirt in Season 1 and Season 2, from the top respectively. Even the lines seem a bit more distinct in the second season. Comparing the color of the shading between seasons, I think that the first season&#8217;s shadows look a bit more realistic, while the second season&#8217;s seem more like a darker and more-defined layer of color.</i></p>
<p><img src="http://doalchemy.org/images/fmashine.png"><br />
<i>Light shining off of Ed&#8217;s armor in the first and second seasons of FMA, from the top respectively. Again, like the shadows in the above image, the glint of the light seems more realistic in Season 1, because it gives off a blurred, dusty feeling. However, it may be argued that it appears that way as an effect of the metal or environment (eg., the second season is supposed to seem like more-polished armor).</i></p>
<p>Approaching the possibility of Season 2 resembling the manga more so than Season 1 might require a stronger argument. However, it is clear that the facial designs from Season 2 are a lot rounder than Season 1, and the line strokes are in places much deeper or bolder than the first season (look again at the images of Ed&#8217;s face [image 1 and image 2]). If we examine the manga, we can see the change in design that I mentioned at the beginning of the article. </p>
<p><img src="http://doalchemy.org/images/fmaoldermanga.png"><br />
<i>Images from the earlier chapters of the Full Metal Alchemist manga.</i></p>
<p><img src="http://doalchemy.org/images/fmanewermanga.png"><br />
<i>Images from the later chapters of the FMA manga.</i></p>
<p>I chose two fight scenes from both the earlier and later chapters of the manga serialization, because the pictures contained a maximum amount of lines, providing us with some material for comparison. Just as Takekuma Kentaro in his lecture explains that Miyazaki later learned to adapt his images for manga and developed much bolder lines, so does <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=17621">Hiromu Arakawa</a>, the artist and writer of the manga. The characters and their appendages in the later chapters are surrounded by much bolder, distinct lines, even if those lines are drawn with much more rigor (they appear to be more jagged). The faces of the characters also appear to have rounder characteristics. Even the background lines evolve: in the earlier chapters, all of the lines resemble each other and are arranged in a similar pattern; however, in the later chapters, the background vary, even though similar actions are taking place. </p>
<p>When I talked to Kent, he said that &#8220;people online&#8221; expressed their distaste for the new season of Full Metal Alchemist, because the art style was significantly different enough to notice. Whether or not that change is a reflection of the manga, I believe, does not matter, but if the cause of the change is actually an attempt to mirror the manga&#8217;s style, that would indeed be, well, awesome. It&#8217;s a neat tip-of-the-hat to the series origin, but it&#8217;s also a more subtler one than, say, the new <a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=10653">Shin Mazinger Shōgeki! Z-Hen</a> being shown on Japanese television this season, which attempts to retain a similar style of artwork and animation from its predecessors. </p>
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		<title>Seiyuu Politics: Full Metal Alchemist &amp; Voice Actor Idolization</title>
		<link>http://doalchemy.org/2009/03/seiyuu-politics-full-metal-alchemist-voice-actor-idolization/</link>
		<comments>http://doalchemy.org/2009/03/seiyuu-politics-full-metal-alchemist-voice-actor-idolization/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 05:58:22 +0000</pubDate>
		<dc:creator>Alex Leavitt</dc:creator>
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		<guid isPermaLink="false">http://alexleavitt.com/?p=327</guid>
		<description><![CDATA[In the States, there seems to be a strange, cult-ish fan following for American voice actors. Contrary to the past, when early anime conventions hosted a fair number of Japanese guests, today the Economics of Cheap dictate that instead of &#8230; <a href="http://doalchemy.org/2009/03/seiyuu-politics-full-metal-alchemist-voice-actor-idolization/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In the States, there seems to be a strange, cult-ish fan following for American voice actors. Contrary to the past, when early anime conventions hosted a fair number of Japanese guests, today the Economics of Cheap dictate that instead of flying over Japanese voice actors (<a href="http://en.wikipedia.org/wiki/Seiyu">seiyuu</a>) most conventions host a multitude of American-based dub voice actors. The American voice actors, in the past decade, seem to have accumulated an uncanny number of fangirls/boys that follow their every move. <a href="http://www.animenewsnetwork.com/">Anime News Networks</a>&#8216; web comic, <a href="">Anime News Nina</a>, an occasional source of true-to-earth fandom critique, also identified the overzealous passion exuded by most contemporary fans in one comic at the beginning of Fall 2008.</p>
<div align="center"><img src="http://photos-h.ak.fbcdn.net/photos-ak-snc1/v2618/163/93/920181/n920181_43028079_2818496.jpg" height="50%" width="50%"><br />
<font size="-1"><i>Via <a href="http://www.animenewsnetwork.com/anime-news-nina/2008-09-10">ANN&#8217;s Anime News Nina</a></i></font></div>
<p>I wonder if, due to greater access to online resources and subsequently to information straight out of Japan, American fans will begin to follow more news about Japanese seiyuu. This is not meant to be a foreshadowing of catastrophic events, in that the American dubbing industry will collapse in the next few years, but more a question as to whether anime fans today are throwing it back to their otaku roots and searching for every minutiae of news from overseas in the morass of infoporn on the Web. I wonder too if the popularity of American voice actors validates that the American dubbing industry will in fact not collapse and, while not necessarily thriving, is not doing that bad, because fans are buying media to follow voice actors. Otherwise, I can just give up and bow to the fact that fans are just rabid for anything, particularly signatures.</p>
<p>But if fans are actually going online to look at Japanese seiyuu activities, they would have in the past few weeks been caught up in the explosion of excitement that following Newtype Magazine&#8217;s announcement about the new Japanese voice acting cast for the new, second season of <a href="http://www.hagaren.jp/">Full Metal Alchemist</a>.</p>
<p><span id="more-327"></span></p>
<p>Via <a href="http://www.moetron.com/2009/03/06/fullmetal-alchemist-09-voice-cast-changes/">Moetron</a>, the new list of characters up against the old cast looks like this:</p>
<p><b>Old:</b></p>
<p>Alphonse Elric: Rie Kugimiya<br />
Edward Elric: Romi Paku<br />
Fuhrer King Bradrey: Hidekatsu Shibata<br />
Rose Tomas: Houko Kuwashima<br />
Greed: Junichi Suwabe<br />
Maes Hughes: Keiji Fujiwara<br />
Alex Louis Armstrong: Kenji Utsumi<br />
Shou Tucker: Makoto Nagai<br />
Hoenheim Elric: Masashi Ebara<br />
Envy: Mayumi Yamaguchi<br />
Winry Rockbell: Megumi Toyoguchi<br />
Riza Hawkeye: Michiko Neya<br />
Pinako Rockbell: Miyoko Asou<br />
Wrath: Nana Mizuki<br />
Sheska: Naomi Wakabayashi<br />
Scar: Ryotaro Okiayu<br />
Izumi Curtis: Shoko Tsuda<br />
Roy Mustang: Toru Ohkawa<br />
Gluttony: Yasuhiro Takato<br />
Juliet Douglas/Sloth: Yoshino Takamori<br />
Lyra: Yumi Kakazu<br />
Lust: Yuuko Satou</p>
<p><b>New:</b></p>
<p>Edward Elric: Paku Romi<br />
Alphonse Elric: Kugimiya Rie<br />
Winry: Takamoto Megumi (new)<br />
Roy Mustang: Miki Shinichiro (new)<br />
Riza Hawkeye: Orikasa Fumiko (new)<br />
Alex Louis Armstrong: Utsumi Kenji<br />
Maes Hughes: Fujiwara Keiji<br />
Jean Havoc: Ueda Yuuji (new)<br />
Vato Falman: Hamada Kenji (new)<br />
Maria Ross: Nazuka Kaori (new)<br />
King Bradley: Shibata Hidekatsu<br />
Scar: Miyake Kenta (new)<br />
Lust: Inoue Kikuko (new)<br />
Gluttony: Shiratori Tetsu (new)<br />
Envy: Takayama Minami (new)<br />
Zolf J. Kimbley: Yoshino Hiroyuki<br />
Isaac: Yamadera Kouichi</p>
<p>As is painfully evident, the cast of the Full Metal Alchemist series only retains four major characters. Of course, we must wait to see the results of (or to hear reasons for) the change. But in the meantime, I&#8217;d love to brood on a little thought that popped into my head one day: What about the American cast?</p>
<p>I hope I stressed firmly enough that the American fandom idolizes US-based voice actors. Full Metal Alchemist, which doesn&#8217;t necessarily rank as one of the shows fans necessarily must see, ranks as one of those series that has made a major impact on the American fandom, at least in the past five years. The army of Edward Elric cosplayers doesn&#8217;t do justice to the diehard voice actor fans, such as those members of the Full Metal Alchemist-specific fan clubs called the <a href="http://www.risemboolrangers.com/">Risembool Rangers</a>, the followers of Vic Mignogna (voice of Edward Elric), or the <a href="http://www.miniskirtarmy.org/">Miniskirt Army</a>, the followers of Travis Willingham (voice of Roy Mustang). Both groups hold multiple, national meetings, especially at the many conventions spread out across the States. Clearly there&#8217;s going to be a throng of fanatical FMA celebrants at every convention this summer spouting about the announcement of the series&#8217; next season. I don&#8217;t want to examine that though.</p>
<p>Instead, I want to throw out an observation: American voice actors have (except <i>maybe</i> in rare instances) not been matched up in the similar roles of the respective matching Japanese voice actors. Not a bold statement at all; in fact, it&#8217;s kind of obvious why American and Japanese voice actors don&#8217;t share the same roles, and that reason is ordinary personal characteristics. A director in America sees a role in a voice actor. It&#8217;s also probably common knowledge by now, with all the voice acting panels around at cons, that not many voice actors choose to watch the original Japanese animation before recording. So there&#8217;s an interesting dichotomy between the two regions of voice actors, because they act for the same cultural product but produce different performances. This has been a gripe of many anime fans, over the past who knows how many years, who want literal translation without American directorial creativity.</p>
<p>But what I do want to examine is a certain aesthetics of voice acting. My reaction might be a bit of a stretch, especially because (as I stated before) we haven&#8217;t been given a reason for the actor switch. But I hypothesize that a new team of Japanese voice actors means an entirely new performance of Full Metal Alchemist. That means while character designs remain the same, characters&#8217; personalities may in fact change. So how will American dub companies compensate for new characterization in the second season? <a href="http://nebs66.livejournal.com/886157.html">Nebs66</a> ruminates that &#8220;when FUNimation licenses this new series, I&#8217;m sure they&#8217;ll be more willing to stick to the original cast.&#8221; But looking at the prospect of new personalities, will the director of FMA 2 persuade the American cast to morph their voices, and consequently their characters&#8217; personalities, as well?</p>
<p>And what would that mean for the American fans? True, Vic Mignogna might stay on to voice Edward Elric for another twenty-six (?) episodes, but with a new Japanese Roy Mustang, I wonder if Travis Willingham will be celebrated or criticizes if he reapproaches his role as Roy Mustang. I slyly grin when thinking that an American director could be so bold as to say that he also wants a new cast for the new season. Honestly, that would be an epic slap to the faces of a number of fans, especially those Miniskirt-ers. But I&#8217;m not out to be mean-hearted at all here. I just wonder if the aesthetic of a new Japanese voice could influence the American production/translation of the next Full Metal Alchemist. Or, at least, I wonder if the Japanese fan reaction will influence the politics of choosing the American voice acting cast as criticism roams around the Internet and slowly makes its way into the American dubbing studio.</p>
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