Preparing Thoughts on Evangelion and Media Fandoms

After spending most of Thanksgiving working on PhD applications (though I still have a couple deadlines left), I’m back to work at the Consortium and ready to blog it up over here at the Department of Alchemy. Alongside all of these applications, it’s time to begin preparing other applications and abstracts for next year’s academic conferences and fan conventions. Last year, I had an excellent time traveling down to New Orleans for the Popular Culture Association national conference, where I spoke about the discourse surrounding otaku identity. This year, the PCA conference is being hosted in St. Louis, MO, but it’s also sandwiched between PAX East and Anime Boston. Regardless of whether or not I can attend in the spring, I submitted the below proposal to the Asian Popular Culture track, which was readily accepted. If I attend in person or if I Skype in to the panel, I’ll be relating most of my secondary research from the Consortium on transmedia and fandom to the Evangelion franchise in Japan and America.

From Narrative to Character: Transmedia, Emotional Economies, and the Success of Neon Genesis Evangelion

Hideaki Anno and Studio Gainax’s “Neon Genesis Evangelion” has been heralded as one of the most influential Japanese animations in the history of the medium. Met with wild success among Japanese otaku after its premiere in 1995/96, Evangelion strangely also became a media phenomenon among the general public, particularly following Eiji Otsuka’s criticism of the series in the Mainichi Daily News.

Even after the series ended in 1996, Neon Genesis Evangelion continued to remain a key franchise in the otaku community. Beginning with toys and video games and branching out to pachinko machines and cell phones, Evangelion’s narrative extends well beyond Anno’s original “text.” However, it is in these extensions where Evangelion’s success emerges.

This paper argues that the emotional economies present between fans, narrative, and character drive Neon Genesis Evangelion’s transmedia success. The emotional connection that fans establish between the original story and the stories they create fuel this fan-produced narrative that underlies cosplay, galge (female character-driven video games), and the moé phenomenon.

This paper also explores questions posed by the most recent developments in the Evangelion franchise: the quartet of movies (of which Evangelion 1.0 and 2.0 have already premiered in Japan). Although these movies are clearly an adaptation of the original narrative, they also represent an instance of transmedia storytelling that provides new perspectives to a previously-built world. How does this conflict between adaptation and transmedia storytelling affect the comprehension of the Evangelion narrative for a new generation of fans? Is the emotional economy regenerated or merely prolonged? And how can we better understand the relationship between fans and media by examining the Evangelion franchise as in evolves before our eyes?

次のことは。。。

So, now that our staff at the Department of Alchemy has returned from their much-needed period of hibernation, we’ll be bringing a lot more content to the blog in the next few weeks. Said content will most likely be encapsulated by the following three categories:

First, now that the summer convention season has (for the most part) ended on the East Coast, we’ll be presenting retrospectives on Katsucon, Anime Boston, Anime Expo, and Otakon as well as a few critical thoughts and theories on the contemporary fandom.

Second: audio. We’ve been recording a lot of panel content, which will slowly be thrown into an mp3 format for your listening pleasure.

Finally, and more experimentally, Alex has decided to compose reminiscent articles about his four-month experience living in Kyoto (since he never wrote them while in Japan). Many stories about delicious food, impromptu trips to rural temples via ママチャリ, and of course thousands of photographs.

Have a keen interest in any of these topics? Shout-outs in the comments are certainly welcome.

Department of Alchemy Audio Archive – Episode 2: Anime Boston “Industry Panel”


How we all vicariously feel about the anime industry.

Honestly, I just want to get this second episode online, because it’s taken more than a few months to do so already, so… bullet point time!

- The podcast has been officially named: DoAAA, or the Department of Alchemy Audio Archive. Fitting, since I’m probably always going to upload audio I record at conventions.
- Episode 2 features Chris Beverage from his Anime on DVD panel at Anime Boston 2009. Since there was no real industry panel on Sunday at the convention, Chris’s panel represents the pinnacle of industry discussion that happened inside the Hynes last May.
- I’m sick this week, so I didn’t want my crappy voice getting in the way of the equally-awful panel audio. Thus, I just use my laptop’s voice to host this episode.

Listen below, or use the direct download here.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.