Bowing and Begging: Resisting Anime/Manga Industry Failure Through Fan Loyalty

Cross-posted from the Convergence Culture Consortium.

The Japanese popular culture industry, especially for anime and manga, is an interesting case study for global fandom, but also for global industry. The comics, television, and film industry for animated popular culture in Japan has its own history, structure, and approaches, but over the past five decades, as it has reached millions of new, international viewers, new industries have risen to cater to these fans. Still, with the rise of the Internet and the economic troubles that most industries have gone through over the past decade, both the domestic and international manga and anime industries have been hurting for money, even with a surfeit of fans.

The anime and manga industry is especially volatile, because its domestic and international audiences have utilized the Internet to spread and consume the media at the expense of industrial and commercial models that cannot keep up with the audiences’ changing tastes, modes of consumption, and cultural behaviors of media consumption (sharing with friends, international online distribution, the culture of collectors versus mere viewers, etc.). The industries, both in Japan and elsewhere, must change: however, the success that anime and manga brought a decade ago have influenced the producers of these media to stick with old models that are no longer fully applicable to the current fan cultures that drive the markets.

Today, I want to discuss two very recent issues of the manga and anime industries — in Japan and in America — publicizing comments to fans in a way that might be seen by many as “giving up”: without adapting to technological, cultural, and commercial changes, the industries representatives have voiced concerns to fans by pleading with them to stop behaving as they current are — mostly by using the Internet to circumvent commercial models for their media consumption — and to think ethically about how these behaviors are affecting the respective industries.

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Anime Boston 2010 Panels Preview

This past weekend was the deadline for panel applications at Anime Boston 2010. After spending the past few weeks brainstorming and cutting down ideas, I finalized 9 panels for this year. Hopefully a bunch of them will be accepted into the official schedule, but for now, here’s a preview of what might be in store from The Department of Alchemy. Note: the descriptions are extremely short, because the application was limited to 150 characters per panel, so if you want more informaiton on what the panel will include, leave a comment, and I’ll respond to your inquiry there!

Anime Boston 2010

New panels for 2010!

On the Road for Anime Pilgrimages
Many anime reference real-world locations, inspiring otaku to seek out these destinations. Come discover the significance of the “anime pilgrimage”!

Bite-Size Anime
Some anime don’t fit the film- or TV-length format, so we’ll take a look at these dwarfs: webisodes, music videos, anthologies, and all things short!

Hentai Manga: The Good, the Bad, and the Ugly
What makes a good ero-manga? We’ll show and support some of the funniest & more artistic adult comics (and hilariously bad, “imaginative” ones too).

Revamped panels for 2010!

After Cowboy Bebop: The Works of Shinichiro Watanabe
Many fans recognize Cowboy Bebop’s director, but let’s look at his other shows, from Macross Plus to Samurai Champloo to Genius Party and more!

Introduction to Anime Intro and Ending Themes
Today, many OP and ED themes are ignored! We’ll show the best and worst anime themes from Space Battleship Yamato to Evangelion to One Piece and more!

From Antisocial Loser to Economic Hero: The History of Otakudom
From the 1980s subculture, the concept of the obsessive fan has changed in Japan & America. Come learn the history of the fandom and its obsessions!

Chains, Trains, and Happy Endings: Japan’s Underground Sex Culture
The Japanese sex industry is pretty closeted, but here’s a peephole into host clubs, no-panty bars, hentai magazines, costume play, and love hotels.

Anime in Academia
Learn about new research, which resources are available, and what’s necessary to understand the history, trends, and meanings of anime and manga.

Impact of Evangelion
Neon Genesis Evangelion is the most successful Japanese animation ever. Come learn why Eva matters, and how it had such an impact on Japanese culture.

PAX East Panel Submissions

If you’re awesome and in Boston, MA from March 26th to 28th, 2010, you’ll obviously be attending Penny Arcade Expo: East!

Today is the deadline for panel submissions, and last night I sent in three presentations that will hopefully make it onto the schedule in a few months. Check them out below!

1) Memes, Microcultures, and 2D Chicks: Our Future in the Otaku Gamer

A singing idol who doesn’t exist. Perverted text adventures boasting dozens of female prizes. And a popular, anime-tized evolution of the classic Space Invaders shooter that has spawned a global fandom. Japan’s subcultural players are obsessed with games that, well, aren’t actually about the gaming. Alex Leavitt (Comparative Media Studies, MIT) explains how a new generation of entertainment is succeeding in a market which chooses to de-emphasize the games in favor of the characters. And as the Japanese fans influence the industry through their own amateur initiatives, what will the future of American gaming hold when online fandoms adopt similar appetites?

2) Exploring International Geek Cultures Through Games

Even in the era of Internet forums and online gaming communities, our understanding of how and why geeks come together through games is pretty pathetic. From Europe to Asia to America, this panel takes a look at the technological environment in which gamers grew up and the transnational space in which geeks play today. Join Alex Leavitt (Comparative Media Studies, MIT) as he moderates a discussion between Philip Tan (Singapore-MIT GAMBIT Game Lab), Prof. Mia Consalvo (Visiting Professor, MIT), and Dr. Clara Fernández-Vara (GAMBIT) on the modern convergence and recurrent differences of the national geek factions that make up the global gaming ecosystem.

3) Trolling the Tubes: Culture Hacking Through Online Gaming

Thousands of Internet users cultivate pixelated gardens in Farmville, raise cyber-chickens in Second Life, and earn livings on Mechanical Turk without realizing that they are changing the face of online culture. From FreeRice to OKCupid, from gold miners in China to 4chan-ers in America, Alex Leavitt (Comparative Media Studies, MIT) takes a look at how online communities are redefining our friends, reorganizing our lives, and restructuring our society into a gaming culture. What will the future of the Internet look like when social networking might mean a social battleground of bots, trolls, and colorful flamewars?