Information on Early English-Language Adult Manga

As you may have known, one of the panels I presented at Anime Boston was “Hentai Manga: The Good, the Bad, and the Ugly.” While the panel went smoothly, it suffered from severe lack of preparation and an oversight that I would have too much content. The reality was that I blew through the content and finished unbelievably quickly (ironically, I had taken out content because I had misjudged the length).

Anyway, I was contacted a few weeks later by a fan pseudo-named DocWatson, who wanted to offer some information that I wish I had discovered before giving the panel. The fact that it’s a bit difficult to find this kind of info readily in a few searches prompted me to post DocWatson’s information online (with permission) in case anybody might find it usable in the future.

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Bowing and Begging: Resisting Anime/Manga Industry Failure Through Fan Loyalty

Cross-posted from the Convergence Culture Consortium.

The Japanese popular culture industry, especially for anime and manga, is an interesting case study for global fandom, but also for global industry. The comics, television, and film industry for animated popular culture in Japan has its own history, structure, and approaches, but over the past five decades, as it has reached millions of new, international viewers, new industries have risen to cater to these fans. Still, with the rise of the Internet and the economic troubles that most industries have gone through over the past decade, both the domestic and international manga and anime industries have been hurting for money, even with a surfeit of fans.

The anime and manga industry is especially volatile, because its domestic and international audiences have utilized the Internet to spread and consume the media at the expense of industrial and commercial models that cannot keep up with the audiences’ changing tastes, modes of consumption, and cultural behaviors of media consumption (sharing with friends, international online distribution, the culture of collectors versus mere viewers, etc.). The industries, both in Japan and elsewhere, must change: however, the success that anime and manga brought a decade ago have influenced the producers of these media to stick with old models that are no longer fully applicable to the current fan cultures that drive the markets.

Today, I want to discuss two very recent issues of the manga and anime industries — in Japan and in America — publicizing comments to fans in a way that might be seen by many as “giving up”: without adapting to technological, cultural, and commercial changes, the industries representatives have voiced concerns to fans by pleading with them to stop behaving as they current are — mostly by using the Internet to circumvent commercial models for their media consumption — and to think ethically about how these behaviors are affecting the respective industries.

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Conceptualizing the Anime Critic

The New York Times this past weekend ran a celebratory article (and you should read it) about film professor and critic, David Borwell. Bordwell teaches at the University of Wisconsin, Madison; he composes a huge compilation of analytical essays at his blog; and he’s the former mentor to one of my academic mentors, Henry Jenkins.

Bordwell has been a film critic for practically FOREVER, and he’s written some impressive and influential film criticism texts, such as “The Classical Hollywood Cinema: Film Style & Mode of Production to 1960″, in which he explains the history of film through the lens of technological development in relation to the Hollywood style.

Now, I’ve been thinking (also FOREVER) about media criticism and how I should apply it to both my thinking and my writing (specifically for this blog).

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