Advice from Henry Jenkins

via joi

Last week on Friday, I met with Professor Henry Jenkins in his office at MIT’s Comparative Media Studies department about my future in graduate school.

Way back in the fall semester of 2007, I discovered the Comparative Media Studies website, and from there on my life would change as I switched gears from my English major to following everything happening with Internet studies at MIT, Harvard, and other schools attempting similar research. I would go on to attend ROFLcon, make my way over to Harvard for the Berkman @ 10 conference, and then eventually join teams with the likes of Students for Free Culture, MIT’s YouTomb project, the varied escapades of Tim Hwang and company, and Harvard’s Berkman Center for Internet & Society, among others. After my study abroad in Kyoto, Japan during the fall semester of 2008, I would return to Boston finally to focus my interests on Internet culture, Japanese animation, and fan studies, hopefully pulling the three topics together in a relevant doctoral program for graduate school.

So, last Friday I met Henry to speak about his decision to move from Comparative Media Studies at MIT to the Annenberg School for Communication at the University of Southern California. Since I had already pegged MIT’s CMS program as my ideal goal, I felt it valid to ask Henry about following him to SC. Unfortunately, he replied with an answer I expected: He will not know much about the management and organization of the program until he begins teaching there this autumn. Thankfully, he was able to advise me on a few potential research opportunities, recommend a number of other solid graduate programs in the States as well as abroad, and affirm that I have indeed been taking the correct steps (especially spending the next year gaining experience in the field to research my book). He did also provide an excellent piece of advice that I had (perhaps a bit foolishly) overlooked in my pursuits.

That advice was this: Immerse yourself in the popular culture.

I have one year before I’ll even be able to apply for graduate school, study abroad, and research abroad. However, on top of securing a job, researching current trends, and studying theory, Henry proposed spending as much time reading manga, watching anime, following Internet memes, and the like. I have a year, and he said one of the most beneficial things I can do is to engross in the popular culture and understand it inside out, in order to speak about it, establish arguments, and defend theses.

So, thank you, Henry. I’ll take your words to heart. I’ll be sure to keep in touch if I gain the chance to opportunity to study with you.

What Does an Alchemist Look Like? Thoughts on Design & Full Metal Alchemist 2

This is Part II of a series of thoughts on the new second season of Full Metal Alchemist. Read Part I, Seiyuu Politics: Full Metal Alchemist & Voice Actor Idolization.

This morning, I got a chance to listen to Anime Pulse’s podcast of Professor Ian Condry’s panel from Anime Boston 2008, in which he relates his research on the production of Japanese animation in his upcoming book. I’ve known the following sentiment for a fair while, but Ian recalls a feeling that many Japanese animators of anime have expressed for a fair while on the topic of digital animation versus older, hand-drawn productions: the former doesn’t show enough of the human behind the creation. Of course, it comes down to personal aesthetics. But Ian says, “I had an interesting moment when I was in a cab with a couple of anime producers, and we were just coming back from a studio visit, and we were talking about Shrek. And they just marveled at the ways that flowing hair and the kind of detail that could happen in computer animation was really quite mind-blowing. But then one of the producers said, ‘But, y’know, for all the technical sophistication, we feel like it lacks a little soul. Right? It lacks something.’ And I think that’s one of the things that they said… Hand-drawn animation will continue in Japan.”

I personally had this feeling after recently watching the new release of the first episode of Full Metal Alchemist: Brotherhood (aka. the second season).

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Internet Culture Research: New (?) Thoughts on Memes

This article is highly experimental and has been published merely as a thought-provoking piece; therefore, please forgive any rambling that takes place throughout. – The Management

Ever since I got involved with ROFLcon (I attended the very first one and have been working with the team on hosting the smaller ROFLthing events since), I have had Internet culture research on my mind. Tim Hwang and I have talked over potentially writing co-writing a book on Internet memes, but recently the project has sunk below our interest in meme research, specifically that of engineering. But ever since “meme” because the Internet buzzword of our generation, I’ve constantly been at odds with the odd term. What exactly is a meme? Why are we using that specific word? And what do we learn about the Internet by studying memes, or vice versa?

If you haven’t decided to discover the term’s etymology, I’ll try to provide a basic explanation. Trying to explain the meaning of meme by looking at Wikipedia illustrates the issue of defining the word: throwing “meme” into Google provides you with both two articles on Wikipedia, the first entitled Meme and the second, Internet Meme. The discussion of meme here draws from the article Internet Meme; however, we cannot ignore the history behind the former article, especially since work around Internet memes borrows heavily from studies of memetics.

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