Serendipity, or Twitter and the Narrative of Rhetoric


warning, love via neoliminal on Flickr

The Internet accelerates serendipity. So says my good friend and colleague Diana Kimball. The more I write and think about the Internet, the more I believe her idea to be true.


video idea thanks to the valiantRachel Mercer

Twitter has exploded in the past year, and come along way since its introduction in 2006, its incipient user base of post-2007 SXSW, and its world-wide popularity come late 2008 (after Twitter was picked up by the mainstream media). But allthough Wikipedia pegs Twitter as “a social networking and micro-blogging service,” in reality it’s a mode and new form of communication.

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SXSW

So, I’m at South by Southwest in Austin, TX, as one of a group of the youngest speakers and probably attendees this year.

If you ran into me, my resume and CV can be viewed on my About page (link above). I’m looking for a job — summer and into the future — so I can be awesome for you pending what you offer me.

Other than that, check out my panel on Sunday at 11:30 am in Room B on the first floor of the convention center.

Blackboards or Backchannels: The Techno-Induced Classroom of Tomorrow

More posts to come about convention/conference culture, Internet celebritism, and IRL identity/anonymity.

Animated Fan Production in the Anime Fandom

Introduction

This article is an attempt to organize thoughts around Otakon 2008′s epic opening animation as well as the recent Global Shinkai Day over at Crunchyroll.

Brief History of Fan Animation

Ever since I first started talking about anime on panels at conventions (or just telling people about it in academia), I’ve always shown the famous Gainax productions, Daicon III and Daicon IV. These short animated works were exhibited at the annual Japanese Science Fiction Convention in 1981 and 1983, respectively.


Daicon III, 1981


Daicon IV, 1983

Each video was drawn by hand by a group of friends that would later form the animation studio, Gainax. In other words, real production studios did not produce the shorts, but fans of anime who took their creative capacity to a new level. Not only did these fans produce an entirely novel creation, but they pulled from popular interests of the fandom (the fandom at that time centered in global [and highly American] science fiction and Japanese animation) and created homages in celebration of the medium (a good example for American fans is the reference to Star Wars, which is evident in Darth Vader’s appearance in Daicon IV).

Eventually the Daicon animations influenced fans on such a global scale that this genre of “opening animation” spread to American conventions. In 1992, at Anime Expo in California (one of the earliest occurrences, though of course not the first, of anime conventions in the United States), a few fans at Running Ink Animation Productions produced the fifteen-minute Bayscape 2042.

At Anime Expo 1993, the same fans exhibited another hand-drawn, cel-to-film, short animation called Conscience.

Conscience begins with an artistic tip-of-the-hat to the entire history of space-based mecha series, with a scan of space debris followed by distant explosions and a parade of originally-designed fighter ships. The story progresses to a narrative following a young woman on the surface of a planet and her discovery of a princely man and her own fighter pilot, with which she joins the war in the sky above. Like the Daicon series, Conscience pays homage to a American history of fan interest in Japanese animation. For instance, although a bit feeble, the artists attempt an quick imitation of the classic Itano Circus about halfway through the short.

YouTube currently hosts a few other fan-created opening animations, such as that of AmeCon 2007, which was a digital production by Hel & Scott of the Makenai Team.

In contrast to the previously-mentioned shorts, the AmeCon opening animation follows the form of an anime episode, rather than adhering to what appears to be a trend of Anime Music Video-styled animations. An apparent reason might be that the video, exhibited in 2007, reflects the influences of a generation of fans immersed in a completely different fan culture: one generally removed from science fiction and the quest to obtain any importations of anime from Japan, and one now steeped in a viewership familiar with anime usually broadcast on television and conventions as a common phenomenon across the nation.

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