Summer Research Report

In case anyone’s wondering what I was up to all summer, here’s a short report I had to write up for school:

Conferences

In May, a paper I am co-authoring with Germaine Halegoua (University of Kansas) and Mary Gray (Microsoft Research New England) entitled “Jumping for Fun? Negotiating Mobility and the Geopolitics of Foursquare” was presented at the International Communication Association conference. We presented the paper as part of a panel on location-based social media services.

At the end of August, I flew to the University of Maryland to take part in the annual four-day Summer Social Webshop, funded by the NSF and the Social Media Research Foundation. Webshop is a graduate student workshop focused on digital methods and inquiry, where I met and listed to graduate students and faculty working at the intersection of communications research, human-computer interaction, and large-scale data analysis.

In the industry sphere, I also attended the three-day HyperIsland Master Class, where I was invited to give two lectures to senior members of the global marketing industry about digital data, networks, and consumer behavior.

Class

Throughout the summer, I took part in a directed reading (COMM 720) class with Doug Thomas derived around the concept of “open-source culture.” I created a syllabus for this class that contained about 75 readings on open-source software, peer production, “produsage,” and networked creativity online.

On the side, I also took and completed a class offered by Udacity, a massively open online course (MOOC) geared around computer science. I took the CS 101 (Introduction to Computer Science) course, which teaches students the programming language Python. I also explored two other Udacity classes, CS 253 (Web Development) and CS212 (Design of Computer Programs).

Research

Throughout the summer, I worked on improving an essay I wrote in conjunction with Tom Goodnight’s Humanistic & Social Scientific Approaches to Human Communication (COMM 525) and Doug Thomas’s and Janet Fulk’s Online Communities and Networks (COMM 648) classes. The project looks at the phenomenon of using the phrase “no copyright infringement intended” in hundreds of thousands of YouTube videos. The initial paper I developed for this project look at 400 videos and examined how each users used the phrase in various contexts for sharing media on YouTube.

In mid-May, I submitted a polished version of the paper to the Carl J. Couch Internet Research Award contest for graduate students writing about the internet and symbolic interactionism. Though I did not win the award, I am conferring with one of the reviewers of my paper to improve it for publication.

Throughout the summer, I also gathered more data for this project. I set up a database and a script to collect data from YouTube for videos containing the phrase, and I currently have a database with more than 60,000 video entries (and well over 10,000 user profiles). I also plan to do interviews with particular users over the next month. The cumulation of this research will be presented at the InfoSocial graduate conference at Northwestern in October.

Work

In addition to research, I was employed as a part-time research & development intern at a data analytics company in New York called SocialFlow, which analyzes Twitter data and networks to provide insights around information spread and timing. With the head of R&D, I worked to update their scripts to collect and analyze Japanese content. We worked on a white paper looking at the spread of Japanese memes and political news amongst Japanese users (with a particular focus on the Japanese anti-nuclear protests). The skills I learned at this internship were invaluable, and I will be using them in a project I am starting for Peter Monge’s Communication Networks (COMM 645) and Lian Jian’s Data Retrieval and Processing Techniques (COMM 620) classes to analyze content as it spreads around the massive social media site Tumblr.

The Ethics of Attention (Part 2): Bots for Civic Engagement

Last month, Ethan Zuckerman of the Center for Future Civic Media (MIT Media Lab) posted a great article on his blog called The Tweetbomb and the Ethics of Attention (constituting Part I to this story, so make sure you read it!), in which he calls into question the practice of flooding particular users with Twitter messages to support a particular cause. The emergence of tweetbombing as a practice on Twitter is very intriguing, particularly around the assumed norms of participation:

Ethan had written previously about “the fierce battle for attention” when covering journalistic integrity and Foxconn; the tweetbomb story, meanwhile, focuses on emergent practices around gaming attention in social media platforms (modern infrastructures for communication), away from the usual norms situated around attention in news-sharing ecosystems.

These practices relate to what Ethan calls “attention philanthropy”: if you can’t move content yourself, see if you can motivate an attention-privileged individual to do it for you.

The problem is that attention is an issue of scale: how do you get the attention of everyone?. Social capital becomes a literal currency; we exchange the value embedded in networks in an attention economy. There are a number of assumptions underlying traditional mass media technologies, like radio and television: broadcast, primetime, the mass audience; but with the internet (like with cable and satellite radio), attention is splintered, across a multitude of channels, streams, feeds.

The issue with social media platforms versus mainstream media outlets is that for the most part there are many individuals who can bring attention to content that aren’t protected by the media institution (for instance, Ethan discusses well-known BoingBoing blogger Xeni Jardin, who manages her own personal Twitter account). In the attention economy facilitated by social media, then, we potentially deal with vulnerable actors.

The Low Orbit Ion Cannon, changing human consent into a social “botnet” for distributed denial of service attacks. What if you could use a similar automated program for political gain?

But what if you don’t have powerful people or institutions to help you garner attention? Or what if you can’t convince others to help you?

Become the Gepetto of the attention economy, and make some bots.

Tim Hwang’s Pacific Social project has shown that Twitter bots can influence Twitter audiences to an astounding degree. The projects’ results show that bots successfully interact with other human users, but the bots also aid in connecting disparate groups of Twitter users together.

This leads me to ask: Can you create bots for civic engagement?

How could a bot work in favor of civic engagement? Well, civic engagement has traditionally been measured according to two factors: 1) voting, and 2) social movements. But it’s increasingly evident, especially in today’s social-media-laden world, that information circulation also helps inform citizens about critical issues and educate them about how to make change within the democracy. We see platforms like Reddit able to spread information to audiences of millions (helping to generate success for campaigns like SOPA). While many complain about “slacktivism,” it’s undeniable that mass attention can generate results.

Bots have a useful power to move information across social networks by connecting human individuals to others who care about similar topics. What if you could essentially use an automated process to optimizes online communities into stronger partisan networks by connecting those with similar affiliations who do not yet know each other? Or, perhaps, use bots to educate vast networks about particular issues? KONY 2012, for instance, utilized student social networks on Twitter as seed groups to help mobilize the spread of information about the campaign.

But there’s also potential for the manipulation of information, and while manipulating the masses is likely though complex, having an army of coordinated bots to do your bidding is much easier, especially when a peripheral effect of bot participation is the perception to human users of important information spreading.

This morning, Andrés Monroy Hernández of Microsoft Research linked me to a timely project by Iván Santiesteban called AdiosBots.

AdiosBots tracks automated Twitter bots set up by the ruling Institutional Revolutionary Party in Mexico. According to Iván’s English project page, one of the contenders from this party for the upcoming elections on July 1st has been utilizing fake Twitter accounts manipulated by bots to spread information to “publish thousands of messages praising Enrique Peña Nieto and ridiculing his opponents. They also participate in popular hashtags and try to drown them out by publishing large amounts of spam.”

In other words, they are “used to affect interaction between actual users and to deceive.” And in total, Iván has found close to 5,000 of these bots.

In this instance, there is no need for attention philanthropy: the bots act as an automated social movement mimicking positive political affiliation while denouncing the opposition’s supporters. But it’s clear that vulnerability plays a huge role in attacks on political individuals and the spread of false information. There’s also the ethical question about what users do not know: is it a problem that individuals assume bots to be human and merely helpful rather than programmed to exploit and optimize human behavior?

Bots of civic engagement also call into question the ethics around social media norms. Should people assume interaction with automatons will occur? Or is this a question of media literacy, where users should be educated enough about the ecosystems they use to be able to point out misinformation, or even find discrepancies between “organic” information and automated information (even when it’s used with beneficial motives)? What if the bots are so convincing that they can’t?

Bots for civic engagement was an idea that almost led me to apply for an annual Knight Foundation grant. If you’re interested in building this idea into a tangible project, please email me.